PFS Intro 3: First Steps—Part III: A Vision of Betrayal
Summary:
On an envoy mission, you must weather the wilderness of the Isle of Kortos before you can meet with the gillmen, and only then come face to face with the greatest threat to the Society.
Description:
This scenario is available only for characters of Level 1.
PFS Intro 3: First Steps—Part III: A Vision of Betrayal
Summary:
On an envoy mission, you must weather the wilderness of the Isle of Kortos before you can meet with the gillmen, and only then come face to face with the greatest threat to the Society.
Description:
This scenario is available only for characters of Level 1.
PFS Intro 3: First Steps—Part III: A Vision of Betrayal
Summary:
On an envoy mission, you must weather the wilderness of the Isle of Kortos before you can meet with the gillmen, and only then come face to face with the greatest threat to the Society.
Description:
This scenario is available only for characters of Level 1.
PFS Intro 3: First Steps—Part III: A Vision of Betrayal
Summary:
On an envoy mission, you must weather the wilderness of the Isle of Kortos before you can meet with the gillmen, and only then come face to face with the greatest threat to the Society.
Description:
This scenario is available only for characters of Level 1.
PFS Intro 3: First Steps—Part III: A Vision of Betrayal
Summary:
On an envoy mission, you must weather the wilderness of the Isle of Kortos before you can meet with the gillmen, and only then come face to face with the greatest threat to the Society.
Description:
This scenario is available only for characters of Level 1.
PFS Intro 3: First Steps—Part III: A Vision of Betrayal
Summary:
On an envoy mission, you must weather the wilderness of the Isle of Kortos before you can meet with the gillmen, and only then come face to face with the greatest threat to the Society.
Description:
This scenario is available only for characters of Level 1.
This scenario is available for characters of Levels 1-12+.
Description:
An ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the relic without simply stealing it, although employing any other means necessary. It falls to the PCs to infiltrate the auction, sabotage the other bidders’ efforts, and call in favors from those in the Society’s debt to ensure the Runecarved Key (and the secrets it unlocks) belongs to the Pathfinders when the adventure draws to a close. Each table will be scored in this special, multi-table event. The top 3 tables from each tier (1-5, 3-7, 5-9, 7-11, 12+) will earn an invitation to participate in an exclusive second night of the adventure, being run only at Gen Con Indy 2012.
This scenario is available for characters of Levels 1-12+.
Description:
The quest for the Runecarved Key has led the Pathfinder Society to one of the unexplored pylon’s of Magnimar’s megalithic Irespan—the giant ruined bridge that once linked three kingdoms of mightly Thassilon. Inside is one of the deadliest dungeons ever explored by the Pathfinder Society, and only the very best of the organization’s agents even have a chance of surviving. This special event is only being offered once – at Gen Con 2012 – and only the highest-scoring tables from Part I will be admitted.
(Level 12) After traveling across Golarion to find a devious assassin, you find yourself on the red planet Akiton, where you will face alien beasts before a cheering crowd and race across the skies in wondrous airships, all to save the Pathfinder Society from a terrible fate. (Note: You must have a Chronicle for Eyes of the 10, Part I and Part II to play in this event.)
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?