The coalition needs the JAV station orbiting earth to be operational to facilitate a flashpoint jump away from the sol system. Your squad must make that station operational for just 1 more jump.
Description:
(Part 4 of 4) These missions are designed in order for new players to enter at any point in the story. The year is 2998. The space-faring civilizations of the galaxy have formed an emergency coalition under the direction of their founding species, the Celysians. The coalition’s purpose: to repel an advanced race of beings who have come to be known as the ‘Nhilus’. Little is known about this warlike race of humanoid cephalopods aside from their driving hunger to consume sentient biomatter. All recorded efforts made to communicate with them have ended in massacre. They do not speak to, nor reason with their enemies. Their advanced technology appears to be alive, and their physical resilience has rendered conventional methods of making war with them all but hopeless. With galactic society on the precipice of its end, decisions made in desperation rule over reason
You are a crew member onboard EarthJAV. You & your squad begin noticing bizarre behaviors from your crew members. The coalition fleet's only hope for escape is to keep the station operational.
Description:
(Part 3 of 4) These missions are designed in order for new players to enter at any point in the story. The year is 2998. The space-faring civilizations of the galaxy have formed an emergency coalition under the direction of their founding species, the Celysians. The coalition’s purpose: to repel an advanced race of beings who have come to be known as the ‘Nhilus’. Little is known about this warlike race of humanoid cephalopods aside from their driving hunger to consume sentient biomatter. All recorded efforts made to communicate with them have ended in massacre. They do not speak to, nor reason with their enemies. Their advanced technology appears to be alive, and their physical resilience has rendered conventional methods of making war with them all but hopeless. With galactic society on the precipice of its end, decisions made in desperation rule over reason
Huge gaming session with multiple mini campaigns before the final fight of the night! Prepare to siege a castle & overthrow a tyrant. Did I mention she likes to throw fireballs indiscriminately?
Description:
This will be a grand night of gaming. Multiple GM's. Mini Campaigns that you choose. These change every year. Do you break out the rightful ruler from the dungeon, ferret out the spy in your ranks or do you send in a spy of your own? The night will be of your own making while you prepare for the final siege of the fortress. It will be a long night but a great one. Go to the website for updates on the game!
Freedom or death! Players will have to escape captivity aboard airships before they dock. Large group game. There will be some PvP both intentional & accidental.
Description:
Sometime, in what written works I have found called The Age of Aquarius, certain people began having abilities to “See the Possibilities”. This has to be the most disappointing naming of magic ever. These gifted souls were called Q'anics and were able to see the other Earths and what could have been. It only took a score of years before they figured out they could bring forward that reality into our own. According to what written works survived, the Q'anics, began trying to make our world better. In the history of everything, that intent, has always worked out for the best. Needless to say, thought I felt the need to write it, they failed. In roughly the year 1989 BD, the most powerful of these Q'anics chose to bring the best of all the “Other Earths” into our reality. Creating a utopia. It. Didn’t. Work.
Multiple mini campaigns come together before the final fight! Prepare to siege a castle & overthrow a tyrant. Did I mention she likes to throw fireballs indiscriminately?
Description:
Based off the books The Death Gate Cycle by Margaret Weis and Tracy Hickman. This will be a grand night of gaming. Multiple GM's. Mini Campaigns that you choose. These change every year. Do you break out the rightful ruler from the dungeon, ferret out the spy in your ranks or do you send in a spy of your own? The night will be of your own making while you prepare for the final siege of the fortress. It will be a long night but a great one. Go to the website for updates on the game!