[Security Clearance Not High Enough For The Title Of This Adventure]
Summary:
Welcome to the Alpha Complex! The player characters begin as freshly cloned Infrareds! Can they survive, team-up, or betray each other in the name of friend Computer?
Description:
Security Clearance Not High Enough For The Title Of This Adventure], begins with the player characters being freshly cloned. That means for this adventure they will be Infrareds - the lowly worker class of Alpha Complex. If they play their cards right they'll end it with a promotion to Red level and a job as a newly minted Troubleshooter.
For 2-6 novice or rusty Paranoia players. Rules will be taught, and pre-generated characters provided.
[Security Clearance Not High Enough For The Title Of This Adventure]
Summary:
Welcome to the Alpha Complex! The player characters begin as freshly cloned Infrareds! Can they survive, team-up, or betray each other in the name of friend Computer?
Description:
Security Clearance Not High Enough For The Title Of This Adventure], begins with the player characters being freshly cloned. That means for this adventure they will be Infrareds - the lowly worker class of Alpha Complex. If they play their cards right they'll end it with a promotion to Red level and a job as a newly minted Troubleshooter.
For 4-6 novice or rusty Paranoia players. Rules will be taught, and pre-generated characters provided.
By Donald J. Bingle. This rerun of a classic RPGA-style adventure is about 6 Citizens competing to go beyond Ultraviolet Level. Pre-generated PCs with interaction notes; roleplaying emphasized.
Description:
Beyond is a wacky Paranoia 2nd Ed. adventure written by legend in his own mind and friend of The Computer, Donald J. Bingle. Six ultraviolet level PCs are tested and pitted against one another to see who is worthy of being promoted beyond Ultraviolet Level. Can they succeed? Can they even find out lies beyond their already elevated status? This scenario was originally run as the first Paranoia Grandmasters at GenCon in 1990. Return to the golden age of RPGA gaming or try out the style for the very first time. Paragons from the Past have a full slate of new and rerun adventures in the style of RPGA classic scenarios. Emphasizing role-playing, the scenarios will all include pre-generated characters with stats, skills, equipment, background, personality description, and interaction notes about the other PCs joined in the quest.
By Donald J. Bingle. This rerun of a classic RPGA-style adventure is about 6 Citizens competing to go beyond Ultraviolet Level. Pre-generated PCs with interaction notes; roleplaying emphasized.
Description:
Beyond is a wacky Paranoia 2nd Ed. adventure written by legend in his own mind and friend of The Computer, Donald J. Bingle. Six ultraviolet level PCs are tested and pitted against one another to see who is worthy of being promoted beyond Ultraviolet Level. Can they succeed? Can they even find out lies beyond their already elevated status? This scenario was originally run as the first Paranoia Grandmasters at GenCon in 1990. Return to the golden age of RPGA gaming or try out the style for the very first time. Paragons from the Past have a full slate of new and rerun adventures in the style of RPGA classic scenarios. Emphasizing role-playing, the scenarios will all include pre-generated characters with stats, skills, equipment, background, personality description, and interaction notes about the other PCs joined in the quest.
Friend Computer created a new holiday, Xmas, to increase your happiness quotient. Join the festivities! Decorate Alpha Complex, visit Santa's R&D workshop, & deliver presents to good little citizens.
You have been summoned by the glorious Computer to a secret mission. You are to travel to The Keep on the Boarderlands (module B2?) & meet with Captain Stubing for more mission details.
Show your loyalty for Friend Computer! Go on suicidal missions, root out Commie Mutant Traitors, share glory with your fellow Troubleshooters, and/or be used as reactor shielding (your choice).
Description:
Come, show your loyalty for Friend Computer! Embark on suicidal missions, root out Commie Mutant Traitors, and share the glory with your fellow Troubleshooters! Alternatively, you can be used as reactor shielding. Your choice, really.
Show your loyalty for Friend Computer! Go on suicidal missions, root out Commie Mutant Traitors, share glory with your fellow Troubleshooters, and/or be used as reactor shielding (your choice).
Description:
Come, show your loyalty for Friend Computer! Embark on suicidal missions, root out Commie Mutant Traitors, and share the glory with your fellow Troubleshooters! Alternatively, you can be used as reactor shielding. Your choice, really.
Show your loyalty for Friend Computer! Go on suicidal missions, root out Commie Mutant Traitors, share glory with your fellow Troubleshooters, and/or be used as reactor shielding (your choice).
Description:
Come, show your loyalty for Friend Computer! Embark on suicidal missions, root out Commie Mutant Traitors, and share the glory with your fellow Troubleshooters! Alternatively, you can be used as reactor shielding. Your choice, really.