Regret at Chillsford: Part 2 of 3 in the Rage, Regret and Ruin Campaign
Summary:
Arthur Garst is dead. A hero to many and hated even by those who had reason to love him most. And he has died at the worst of times. When all is said and done, regret may be the most powerful emotion.
Description:
New age hipsters are picking up the pieces in Chillsford after the Rage Strain ran its virulent course. But what are their ultimate motives and intentions?
New deaths at the library and sightings of shambling horrors have the town on edge. A strange anthropologist from Boston claims a connection between rats and zombies. The investigators will have to make dire decisions with limited information -- gasoline for the fires of regrets to come.
The Rage Strain: Part 1 of 3 in the Rage, Regret and Ruin Campaign
Summary:
They seemed like mild, normal people in Chillsford. Then one day they exploded, doing unspeakable violence, often to the people they were closest to. Now it's happening more often.
Description:
The police and support system want to attribute the wave of violence to social and political pressures and general discontent. You wish you could think the same, but certain signs suggest that even darker powers may be at work.
Who, or what, is behind the rage, and can you snuff it out before it boils over?
The White Ruin: Part 3 of 3 in the Rage, Regret and Ruin Campaign
Summary:
Rage and Regret are behind you, but are they really? Just when you need rest, a new threat emerges in the form of a centuries-old French mystic. Can you stop the cycle of violence?
Description:
Father Rale's War in the 1720's was instigated by a mysterious French Jesuit Missionary who instigated the Abenaki tribe to violence to try and suppress English colonial expansion. Now someone, or something, is posing as Rale and meddling in dark tribal magics to raise a power that could end the world as we know it. Can the investigators identify the threat and end it?