It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
An army of dark wizards & their revenants approaches. Some among you are cursed, transfigured, or traitors. Can you create a plan and use your magical specialty to defeat the army when it arrives?
Description:
The latest fun larp from the creators of Magischola! You’re students at magic school at the close of the US Civil War. Dark wizard Thanatos Akeldama is chasing your school as it flees toward the coast, following the path of mundane Union General Sherman on his march to the sea. Akeldama is on the wrong side of history, but the army of revenants he created from the bodies of dead mundane soldiers is a seemingly unstoppable force as long as the war continues. It’s up to you, a group gathered to determine what to do when the army arrives. Each of you has a magical specialty; and a spell, skill, or magical item to use or share. Some among you may be Akeldama informants, some are cursed, and still others may be glamorized revenants who appear to be human students. What will you do when the army arrives? No complicated system or stats. Roleplaying and improv stressed. We teach you to play!