The player with fewest figures has to escort a prisoner across the table to safety. If the escorting player ends the game with control of the prisoner, he wins. If he doesn’t have the prisoner, he loses. 400 pts. constructed.
Why did the Mage Spawn cross the river? Who cares, just get out of his way!! The player with the most points in his opponent’s starting area at end of game wins. 300 pts. constructed.
$12 gets you 3 Mage Knight booster boxes to create a 200 ptarmy and a shot at great Limited Edition prizes.This is a chance to show your Mage Knight skills.