The shipyards were never a place to hang out after dark, but recently people have gone missing. It has gotten so bad that people are refusing to go to work.
Description:
Pre-gens Provided: Yes, or bring your own Mortal with 80XP for law enforcement and 65 XP for other concepts (Corebook and Second Sight only)
The shipyards were never a place to hang out after dark, but recently many people have gone missing in their environs. It has gotten so bad that people are refusing to go to work, which could severely hamper the Houston economy in the coming weeks. Police have found pools of blood, but were unable to determine whether it belonged to any of the victims.
Rising in the society of Mages requires patience & years of work, unless you gain entry to a powerful Cabal. You have an invitation in your hands to join the "True Masters of the Magic"
It seems like more people are getting into the spirit this year. Lots of parties, costumes, & (of course) candy. Problem is, people are beginning to get a little weird.
There has been an uneasy peace in the city for centuries amongst the various supernatural factions. That all changed when the entire Consilii vanished.
Description:
There has been an uneasy peace in the city for centuries amongst the various supernatural factions. That all changed yesterday, when the entire Consilii vanished, and the city erupted into violence. Can you and your Cabal figure out what happened before all-out war begins with the theriomorphs and undead?
Some apostates in a small town called Coventry haven't checked in for a while & are not answering their phones or emails. The problem is neither are the sleepers.
Description:
Some apostates in a small town called Coventry haven't checked in for a while and are not answering their phones or emails. This would normally be a moot point for your Concilium as it’s just an informal check-in. What has the awakened slightly concerned is that any known Sleeper also living in this Podunk town isn't answering either. Assuming the job is busy work, they’ve decided to have some rookies get their magical feet wet and have selected your cabal for the road trip. Once there, the town gives your cabal a bit of a challenge: it is empty and silent, just the shell of a town with no citizens. Where did they all go and why?