Play several shugenja and samurai within the popular Code of Bushido module. Attend a Winter Court in Dragonfly lands and jockey for power and position by attempting to court the hand of the lovely Otomo Yoroshiku. (Possible use of house rules.) GM Kamal Lombardi.
Play adventurers in a timeline set several years before the Legend of the Five Rings roleplaying game as you uncover Kitsuki Kaagi's journal and use it to try and discover the nefarious plots of the Living Darkness. All four investigations in the Way of Shadow Book hopefully will occur. GM Kamal Lombardi.
Heroic samurai, spellcasting shungenja, treacherous ninja, and the terrible wastes of the Shadowlands. Welcome to the Emerald Empire. Introductory-level adventure. Rules will be taught. Characters provided. Bring your own rulebook, if available.
Heroic samurai, spellcasting, shungenja, treacherous ninja, and the terrible wastes of the Shadowlands. Welcome to the Emerald Empire. Bring your own character (rank three or less). Character acceptance subject to the discretion of the GM. Bring your own rulebook if available.
Heroic samurai, spellcasting, shungenja, treacherous ninja, and the terrible wastes of the Shadowlands. Welcome to the Emerald Empire. Bring your own character (rank three or less). Character acceptance subject to the discretion of the GM. Bring your own rulebook if available.
Sanctioned. Swiss-Draw from Thursday and Friday's Qualifiers, plus seeded players.Top thirty-two advance to Sunday's Finals. Next sixty-four advance to side event finals, consisting of four sixteen-player, single-elimination tournaments. Players must play with the same clan they qualified onsite, but may change their decks.
Sanctioned. Swiss-Draw. Open format. 40/40 Constructed.Top thirty-two finishers, plus the top of each clan (unless already one of the top thirty-two) advance to Saturday's Final Battle.
Sanctioned. Swiss-Draw. Open format. 40/40 Constructed.Top thirty-two finishers, plus the top of each clan (unless already one of the top thirty-two) advance to Saturday's Final Battle.
Storyline Tournament:The Day of Thunder.Top two players will compete in a final round at the AEG booth in the exhibit hall on Sunday at 10 a.m. 2000 koku armies max. No custom Personalities.Clan War miniatures are not required for play, but all miniatures must be mounted on Clan War bases. Miniatures do not have to be painted. One on one, single elimination bracket format. 2 1/2 hour rounds. Army lists must be approved by the Judge prior to start. Prizes awarded for 1 st, 2nd, and Best Painted Army.
2000 koku armies max. No custom Personalities. Clan War miniatures are not required for play, but all miniatures must be mounted on Clan War bases. Miniatures do not have to be painted. One-on-one, single-elimination bracket format.Two and a-half hour rounds. Army lists must be approved by the judge prior to start. Prizes awarded for 1 st, 2nd and Best Painted Clan War Army.