Open to all players, 28 positions. 4 round swiss with one game final, if necessary. Players bring a pre-drafted 450 point Heroscape army, no Marvel. Army size is limited to 24 hexes. Each player will have a Glyph of Brandar to defend. Players can win by ending a turn with one of their figures unengaged and on the opponent’s Glyph. Tournament is played in one hour rounds. Prizes will be awarded.
The Main Event! Open to all players, 72 positions. 5 round swiss style tournament with the top 16 players advancing to Day 2. Players bring a pre-drafted 500 point Heroscape army, (no Marvel) army size is limited to 24 hexes. The tournament is played in one hour rounds. See Day 2 for additional details and Day 2 rules.
Reverse the Whip!! Day 2 players bring the same army they played on Day 1. Players will be switching armies with their opponent for every match. Can you beat the army that got you to Day 2? four times in a row? Others will be using your figures and cards; if you don’t want people touching your stuff, do not play in this event. No Reinforcements this year!
Hoard the Treasure! Open to all players, 28 positions. 4 round swiss with one game final, if necessary. Players bring a pre-drafted 480 point Heroscape army, no Marvel. Your army MUST include at least one Unique, Dragon Hero. Army Size is limited to 24 hexes. A player can instantly win if a Dragon they control holds 3 Treasure glyphs. The tournament is played in one hour rounds. Prizes will be awarded.
War of the Valkyrie Generals! Players bring a pre-drafted 500 point Heroscape army, no Marvel. Army Size is limited to 24 hexes. All Army Cards MUST be from the same Valkyrie General. The Valkrill units will be classified as Utgar for this event. The tournament is played in one hour rounds. The highest ranked player for each Valkyrie General wins prizes.
Open to all players, 28 positions. 4 round swiss with one game final, if necessary. Players bring a pre-drafted 450 point Heroscape army, no Marvel. Army size is limited to 24 hexes. Players take turns placing a card’s worth of units, unengaged, on an empty space. Battle begins after all units have been placed. Tournament is played in 1 hour rounds. Prizes will be awarded.
Open to all players, 24 positions. 4 round swiss tournament with 1 game final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 550 point Heroscape army that does not include squad units. Marvel allowed. Army cannot exceed 12 hexes. The tournament is played in one hour rounds. Prizes will be awarded.
Open to all players, 24 positions. 4 round swiss tournament with 1 game final. Players bring a pre-drafted 550 point Heroscape, no Marvel. The army MUST include at least 3 Large/Huge, unique/uncommon units. Army cannot exceed 24 hexes. The tournament is played in one hour rounds. Prizes will be awarded.
Packing a Punch! Open to all players, 28 positions. 4 round swiss with one game final, if necessary. Players bring a pre-drafted 480 point Heroscape army, Marvel allowed; army size is limited to 24 hexes. Units with Range 1 receive an additional attack dice, when making a normal, adjacent attack. Tournament is played in one hour rounds. Prizes will be awarded.
All out War! Open to all players, 28 positions. 4 round swiss with one game final, if necessary. Players bring a pre-drafted 500 point Heroscape army. Marvel allowed; army size is limited to 24 hexes. Tournament is played in one hour rounds. Prizes will be awarded.