As a supervillain in training, you're used to being bossed around. But when the Big Bads vanish suddenly & it's up to you to keep the forces of Good at bay, you know it's finally your time to shine!
Description:
They always say every villain's got a secret heart of gold, but you figure if that were true, your boss would've pried yours out by now. Face it: being an entry-level villain at Infamy Incorporated sucks. Grueling 12-hour days, worse pay than McBurger Guys, and sometimes, a bigwig supervillain from the Council of Hate will just waltz in and steal the awesome origin story you've been working on for weeks cuz Marketing says he needs a reboot. Some days, you wonder why even try ... but it looks like today might be your lucky day! Last night, the Council headquarters on Caveira Island was transported to Dimension R--with the entire Council inside! The world needs supervillains, and it needs 'em fast, so the boss says suit up and get ready to head out. And hurry up about it--those do-good dolts from the American Justice Collective are already waiting for you at Capital City Savings & Loan!
It's 1932. As Knights of a secret society of magical Actives, a fellow Knight arrives for help in a high profile case, can you save the day? Set in the world of Larry Correia's Grimnoir Chronicles.
London, 1570. Doctor John Dee, royal astrologer to Queen Elizabeth, has disappeared! You are 1 of the foremost magicians of the realm, who have been called by Doctor Dee's mother to investigate.
Description:
This is a sneak preview of a new Fate-based historical fantasy RPG that is in development.
In this adventure you will play a wizard and use your powers of divination to investigate the disappearance of famed astrologer and royal advisor Doctor Dee. Who is responsible? A rival wizard? Spanish spies? Perhaps Doctor Dee's search for magic led him to transgress against the fairy King and Queen, Oberon and Titania (familiar from Shakespeare's plays, which in this world are more like documentaries). Did he get into trouble because he knew too little of some supernatural danger ... or too much?
A brief introduction to the Fate Core rules will be provided. We have developed a detailed magic system for this setting based on sixteenth-century astrology, alchemy, conjuration, and folk magic.
London, 1570. Doctor John Dee, royal astrologer to Queen Elizabeth, has disappeared! You are 1 of the foremost magicians of the realm, who have been called by Doctor Dee's mother to investigate.
Description:
This is a sneak preview of a new Fate-based historical fantasy RPG that is in development.
In this adventure you will play a wizard and use your powers of divination to investigate the disappearance of famed astrologer and royal advisor Doctor Dee. Who is responsible? A rival wizard? Spanish spies? Perhaps Doctor Dee's search for magic led him to transgress against the fairy King and Queen, Oberon and Titania (familiar from Shakespeare's plays, which in this world are more like documentaries). Did he get into trouble because he knew too little of some supernatural danger ... or too much?
A brief introduction to the Fate Core rules will be provided. We have developed a detailed magic system for this setting based on sixteenth-century astrology, alchemy, conjuration, and folk magic.
The Final Performance of the Hellknights of the Underdark
Summary:
The Hellknights of the Underdark are the greatest rock band in the land of Metalicaris. Tonight: their last show ever, at the Celestial Amphitheater. Are you ready to melt faces & become rock gods?
Description:
Rumor has it that the gods themselves watch performances at the Celestial Amphitheater in the city of Megad'eth, and the aging rockers in the Hellknights of the Underdark are counting on it! The band--often called the greatest musical act in the history of the sacred realm of Metalicaris--is plagued by financial troubles and artistic disagreements, and even their opening act, Deathrone Ascendancy, are getting uppity. So here it is, then: one last, great show at the Amphitheater. One last opportunity to melt faces and ascend to legendary fame once and for all! Of course, that presupposes that they can get over themselves long enough to actually make the show in the first place. . .
When monsters from the middle school book club's favorite series come to life & menace their town, it's up to them to stop the horror - before the spooky accidents ruin their big Halloween party!
Description:
The boys and girls of the Watertown Horror Book Club love horror novels, particularly the enormously popular Bone Chillers series from famed author Errol S. Tyne. So, with the annual Scholarly Book Fair starting tomorrow and the promise of the first new BC book in three years, the club is understandably excited! But little does the membership know that the club's officers have a special treat planned for the big Halloween Booknanza they’re hosting the night before the Fair. Why, their surprise is positively ghoulish! Of course, no one can ignore the fact that gruesome, horrific accidents have been occurring at and around Watertown Middle School Academy. Accidents that seem to be lifted from the pages of the members' favorite Boon Chillers books! Can the club’s officers solve the mystery, save the school, and still put on an awesome Halloween party? Turn the page and find out!
On Halloween night, you & your friends are all that stands between the evil candy-stealing pumpkins & your classmates. But can you put a stop to these ghoulish-gourds once & for all?
On Halloween night, you & your friends are all that stands between the evil candy-stealing pumpkins & your classmates. But can you put a stop to these ghoulish-gourds once & for all?
You are a god, tasked with protecting your city. There is a terrible blood ritual going on & the gods have to team up with Outsiders to stop it! Will everything go smoothly?