A fast-paced, cooperative dice game of supernatural intrigue. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One.
In a museum in 1926, a handful of investigators race against time to locate the eldritch symbols required to seal the portals between worlds and stop the Ancient One from reducing humanity to cinders.
Description:
It is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.
In a museum in 1926, a handful of investigators race against time to locate the eldritch symbols required to seal the portals between worlds & stop the Ancient One from reducing humanity to cinders.
In a museum in 1926, a handful of investigators race against time to locate the eldritch symbols required to seal the portals between worlds & stop the Ancient One from reducing humanity to cinders.
In a museum in 1926, a handful of investigators race against time to locate the eldritch symbols required to seal the portals between worlds & stop the Ancient One from reducing humanity to cinders.
In a museum in 1926, a handful of investigators race against time to locate the eldritch symbols required to seal the portals between worlds & stop the Ancient One from reducing humanity to cinders.
In a museum in 1926, a handful of investigators race against time to locate the eldritch symbols required to seal the portals between worlds & stop the Ancient One from reducing humanity to cinders.
From Velma's Diner to gates to Other Worlds, investigators will need all the skills, strength, & sanity they can muster to prevent the Ancient Ones from awakening on the streets of Arkham!
From Velma's Diner to gates to Other Worlds, investigators will need all the skills, strength, & sanity they can muster to prevent the Ancient Ones from awakening on the streets of Arkham!
From Velma's Diner to gates to Other Worlds, investigators will need all the skills, strength, & sanity they can muster to prevent the Ancient Ones from awakening on the streets of Arkham!