A fire-breathing dragon named "Charr" has returned to its mountaintop home after a prolonged rampage through the Duchy of Eads. Through the years, a popular rumor about the beast's post-raid slumbers has lured many to the lair in search of riches. A few survivors have returned with valuables and stories that hint at the dragon's immeasurable wealth, but you and your comrades think you have what it takes to pull off the greatest robbery of all.
A fire-breathing dragon named "Charr" has returned to its mountaintop home after a prolonged rampage through the Duchy of Eads. Through the years, a popular rumor about the beast's post-raid slumbers has lured many to the lair in search of riches. A few survivors have returned with valuables and stories that hint at the dragon's immeasurable wealth, but you and your comrades think you have what it takes to pull off the greatest robbery of all.
This tournament is different from any run before. In each round, 3 DMs will guide 2 separate groups of PCs through the same scenario in real time. The adventure will not only pit the PCs against monsters, puzzles and traps common to most D&D adventures, but will also add the element of a 2nd group of PCs to the mix. This group is no bunch of NPCs controlled by the DM, its a group of PCs, run by thinking human players! http://gc.macrayskeep.com
This tournament is different from any run before. In each round, 3 DMs will guide 2 separate groups of PCs through the same scenario in real time. The adventure will not only pit the PCs against monsters, puzzles and traps common to most D&D adventures, but will also add the element of a 2nd group of PCs to the mix. This group is no bunch of NPCs controlled by the DM, its a group of PCs, run by thinking human players! http://gc.macrayskeep.com
This tournament is different from any run before. In each round, 3 DMs will guide 2 separate groups of PCs through the same scenario in real time. The adventure will not only pit the PCs against monsters, puzzles and traps common to most D&D adventures, but will also add the element of a 2nd group of PCs to the mix. This group is no bunch of NPCs controlled by the DM, its a group of PCs, run by thinking human players! http://gc.macrayskeep.com
Once, you helped the Midronians save their fair city. Now, the problem is back for vengeance. What did you do wrong? What will you do now? Characters provided, maturity preferred.
Finally, you_x0019_re free of those pesky Midronians and their contracts. Traveling as a caravan guard sounds like soft duty and easy pay after that last job. But where is this cargo going? And to whom? Characters provided, maturity preferred.
Is there a sign tattooed to your forehead for all the world to see saying, _x001C_Please, mess up my life?_x001D_ It seems like it. With your obsessive mage and your wierdo priest, what_x0019_s a party to do? Characters provided, maturity preferred.
Hired help?!?! No health care, no dental, and no workman_x0019_s comp? Dragons, dungeons, and danger? All the swag we can carry? Where do we sign? Characters provided, maturity preferred.
Dunrovin the Just, a popular champion from the new Shield Lands, recently learns of a powerful, devastating weapon, guaranteed to bring defeat to the forces of Iuz and win back the lands from tyranny. He keeps the knowledge to himself "for the safety of others." So when Dunrovin's body is returned but his soul held hostage, the brothers of St. Cuthbert's order want to know who or, failing that, what and where the weapon is._x0014_BYOC, 5th-7th lvl.