Across the D&D multiverse, exotic and fascinating creatures are in danger from power-hungry adventurers and expanding civilizations. Someone's got to stand up for the owlbears! Will it be you?
A 5th Edition update to the classic AD&D module! A small group of thieves, adventurers, and ne'er-do-wells are sent on an expedition to the haunted Ghost Tower to retrieve a long-lost artifact.
This adventure takes place in Boodleville, where a local mob boss makes you an offer you can't refuse. If you kiss the ring, you'll have a bright future, kid.
Description:
You all have heard of the dealings of Ryan Bigby, a small man with a big plan. He’s recently opened a tavern, and needs a couple of favors done, including dirty work. Here’s a quick summary of my setting: Thuh Republic consists of Orcs, High Elves, Dwarves, and Humans, with their numbers and influence being in that order. There are small pockets of other races, but they don’t get a seat at the table.
Experience a unique perspective as you play a character based on one of 6 small animals. The Awakened Woods they inhabit is sanctuary to non-predators and an idyllic, peaceful home, until-
Description:
The Awakened Woods is protected by a village of Sprites (tiny fey) who live in the center of the woods in the Nexus Grove. They have used their magic to ward the woods from humanoids and predatory animals, allowing those creatures that live on plants and insects to flourish in a cooperative setting. Animals that live within the Woods find themselves with increased intelligence, similar to the awakened spell. The Woods have been a haven for these small animals for centuries and it has enabled them to thrive together in peace and harmony… Until one day a fox walks in.
Experience a unique perspective as you play a character based on one of 6 small animals. The Awakened Woods they inhabit is sanctuary to non-predators and an idyllic, peaceful home, until-
Description:
The Awakened Woods is protected by a village of Sprites (tiny fey) who live in the center of the woods in the Nexus Grove. They have used their magic to ward the woods from humanoids and predatory animals, allowing those creatures that live on plants and insects to flourish in a cooperative setting. Animals that live within the Woods find themselves with increased intelligence, similar to the awakened spell. The Woods have been a haven for these small animals for centuries and it has enabled them to thrive together in peace and harmony… Until one day a fox walks in.
Experience a unique perspective as you play a character based on one of 6 small animals. The Awakened Woods they inhabit is sanctuary to non-predators and an idyllic, peaceful home, until-
Description:
The Awakened Woods is protected by a village of Sprites (tiny fey) who live in the center of the woods in the Nexus Grove. They have used their magic to ward the woods from humanoids and predatory animals, allowing those creatures that live on plants and insects to flourish in a cooperative setting. Animals that live within the Woods find themselves with increased intelligence, similar to the awakened spell. The Woods have been a haven for these small animals for centuries and it has enabled them to thrive together in peace and harmony… Until one day a fox walks in.
Experience a unique perspective as you play a character based on one of 6 small animals. The Awakened Woods they inhabit is sanctuary to non-predators and an idyllic, peaceful home, until...
Description:
The Awakened Woods is protected by a village of Sprites (tiny fey) who live in the center of the woods in the Nexus Grove. They have used their magic to ward the woods from humanoids and predatory animals, allowing those creatures that live on plants and insects to flourish in a cooperative setting. Animals that live within the Woods find themselves with increased intelligence, similar to the awakened spell. The Woods have been a haven for these small animals for centuries and it has enabled them to thrive together in peace and harmony… Until one day a fox walks in.
As members of a holy order, your band has been dispatched to stop the evil ritual of the evil lich Drumerk only to show up too late. His spell has unlocked the gates to hell.
Description:
As hell has risen on Earth, you find yourselves knee deep in the dead. Now you have to fight your way out and stop the ultimate evil from advancing. Take on the role of a holy order member as a level 15 character. Do you have what it takes to stop the impending Doom?
As members of a holy order, your band has been dispatched to stop the evil ritual of the evil lich Drumerk only to show up too late. His spell has unlocked the gates to hell.
Description:
As hell has risen on Earth, you find yourselves knee deep in the dead. Now you have to fight your way out and stop the ultimate evil from advancing. Take on the role of a holy order member as a level 15 character. Do you have what it takes to stop the impending Doom?
This adventure is styled as a "reverse" dungeon crawl, which means that the players will take on the roles of monsters who have come to call different parts of the Zelahi Mausoleum home.
Description:
The Zelahi Mausoleum contains three linked mini-campaigns which are centered around unique levels of the mausoleum each featuring a different type of monster. In the crumbling above ground temple area, players will take on the role of goblins defending their tribal base from novice human adventurers. The second area under the temple ruins are catacombs scattered with small tombs and treasures. Many a seasoned group of adventurers come to claim the riches, much to the irritation of the various denizen monstrosities. Sealed beneath the catacombs is the sprawling Royal Crypt. Many legendary artifacts are housed here as well as the elite of clan Zelahi. Only the most powerful adventurers can gain entrance to the crypt, but the dead will awaken to destroy any who dare defile their most sacred grounds.