Unity. Duty. Destiny. On the island of Mata Nui, a band of elemental heroes must unite to destroy the evil Makuta. Will you awaken the Great Spirit once and for all?
Unity. Duty. Destiny. On the island of Mata Nui, a band of elemental heroes must unite to destroy the evil Makuta. Will you awaken the Great Spirit once and for all?
Your party of level 20 adventurers must defend the city of Waterdeep and stop the invasion of giant monstrosities
Description:
Level 20 one-shot! Your characters must defend the city of Waterdeep from a hoard of invading tarrasques, and close the portal connecting your beloved metropolis with a strange far off planet. This adaptation of the James Introcaso's famous adventure will run about 3.5 hours and is intended to be a stressful, exciting, and silly power fantasy. I will have pre-generated level 20 characters, but feel free to bring your own. Stats should be using point buy or standard array, feats are allowed, and any official race and class are permitted. Outfit your characters with magic items including 1 legendary, 1 very rare, and 1 uncommon from any WOTC product. I'm definitely open to non-WOTC classes, just want to avoid strange builds that sideline other players. I run light hearted games, and while I would love to teach new players, this isn't a good adventure for that.
Your party of level 20 adventurers must defend the city of Waterdeep and stop the invasion of giant monstrosities
Description:
Level 20 one-shot! Your characters must defend the city of Waterdeep from a hoard of invading tarrasques, and close the portal connecting your beloved metropolis with a strange far off planet. This adaptation of the James Introcaso's famous adventure will run about 3.5 hours and is intended to be a stressful, exciting, and silly power fantasy. I will have pre-generated level 20 characters, but feel free to bring your own. Stats should be using point buy or standard array, feats are allowed, and any official race and class are permitted. Outfit your characters with magic items including 1 legendary, 1 very rare, and 1 uncommon. I run light hearted games, and while I would love to teach new players, this isn't a good adventure for that.
Alas! Your character is in massive debt from wizard school, or the thieves guild or, uh, or something. A mysterious entity, the Magic Gatherer, has a solution: steal the Deck of Many Things.
As part of the Guilds of Ravnica, you're tasked to clear the sewers of a rogue Golgari and Simic mage, and their Krasis creation. Answer your call to your guilds and keep our city safe.
As part of the Guilds of Ravnica, you're tasked to clear the sewers of a rogue Golgari and Simic mage, and their Krasis creation. Answer your call to your guilds and keep our city safe.
As part of the Guilds of Ravnica, you're tasked to clear the sewers of a rogue Golgari and Simic mage, and their Krasis creation. Answer your call to your guilds and keep our city safe.
As part of the Guilds of Ravnica, you're tasked to clear the sewers of a rogue Golgari and Simic mage, and their Krasis creation. Answer your call to your guilds and keep our city safe.
Across the D&D multiverse, exotic and fascinating creatures are in danger from power-hungry adventurers and expanding civilizations. Someone's got to stand up for the owlbears! Will it be you?