This is an intro/character creation module. You are coming of age and are excited about going to Market Day. You will have a choice of joining the military, various guilds, secret societies, etc. But you must first complete your Right of Ascension by going to Mystery Island.
Must have played a prior SD module. The characters are shown an ancient and safer way through the Makiddo Mountains to the Western Plains. But the ghosts of the deep haunt their dreamsâ¦
Must have played a prior SD module. The Western Plains are being overrun. The western army is the last hope. But men are dying at night in the middle of camp and the sentries report no one enteringâ¦
Must have played a prior SD module. The characters are surrounded by the dark forces. The western army's general is considering surrender. It appears that time has run outâ¦
Must have played a prior SD module. The characters are surrounded by darkness and something approaches. The time has come to choose battles carefully. It appears that time is short.
Must have played a prior SD module. The characters journey into the Nordwald where danger deadly and invisible stalks them. But allies come in the oddest forms.
Must have played a prior SD module. A part of the Nordwald has awakened and creatures of nightmare emerge. The characters must solve the mystery to save a border village.
Must have played a prior SD module. As the characters travel east on the High Steppes everything changes. The characters must also change ultimately or lose their way foreverâ¦
Must have played a prior SD module. A great Grey Wall blocks the path to the east and a dark steel gate is the only passage. But the characters must prove they are worthy or the Keeper will bar their wayâ¦
Must have played a prior SD module. An ancient and alien people live beyond the Grey Wall. The characters must survive the mystery of the Silver Way to finally enter the City of Mists and gain their greatest alliesâ¦