A great discovery of an ancient magical artifact has been made. But no mage has been able to unlock its secrets. Perhaps the Hymagefolk can? Only you can bring it to them in secret, but there are those who would kill for such an item.
A minor danai to the east of the Dragon Isles Kingdom, not yet officially part of the Kingdom, has petitioned the Kingdom for aid. With an opportunity to prove your worth to king and country you hire on to investigate the unusual goings on. But things are not exactly as they seem...
You have been recruited by the Society of Bone to travel with one of their masters on a pilgrimage he is making, simple enough. It has been over 1500 moons since this journey was last made, so you must be prepared for anything.
You have once again answered the call from King and country. It seems that a cultural ambassador who was sent to make contact with the Lizard-Men has not been heard from in two moons. You have bravely volunteered to find out what is going on and bring the ambassador home safely.
You have been approached by the local authorities and told that strangers have been interfering with trade at the docks and there have been rumors of a new âblack marketâ. You have been asked to find out who is organizing this new âblack marketâ and report back to the authorities.
You have been approached by a trio of local merchants and have been told that local smugglers have been gaining power lately. The merchants have information about the head of the smuggling ring and have asked for your help in discovering exactly how influential these smugglers have become and report back to them.
News has reached you that Lord Helfang has been injured in a recent raid and several important items have been stolen. You have bravely volunteered to sail North, in to the Polar Sea, and assist the Lord Helfangâs warriors in recovering what was stolen. If successful, you will most certainly be rewarded.