You are a demon, fallen from the God Machine's grace. You're on the run from its minions, hiding in plain sight. But what happens when your cover is blown?
Description:
Falling from the God Machine was one of the hardest things you have ever done Now that you’re free things are only getting harder. The God Machine has followers and angels tracking you constantly and only your cover as a normal human has kept you out of trouble. But all of that safety can disappear in an instant if your cover gets blown. When that happens, you only have one option: get a new identity. That’s where the soul pact comes in. If you can get a mortal to sell you their soul you can step into their life no problem and be safe again. But what do you offer to get someone to sign over their soul?
The Unchained find themselves backed against a wall. The God-Machine's eyes are everywhere in the District. How do you avoid the notice of or destruction by the God-Machine & Its agents (or worse!)?
Description:
A year after the God-Machine managed to insert a powerful agent into the power structure of Washington, D.C., the Unchained find themselves backed against a wall. The God-Machine’s eyes are everywhere in the District, and they are well defended. A number of demons have simply left the area for greener pastures, but you’ve chosen to stay. How do you avoid the notice of or destruction by the God-Machine and Its agents (or worse!)? The story continues in RPG1689588 Many Are the Heads That Wear the Crown on Saturday at 3 pm. Players in this event will be given preferential seating at that finale. Run by The Wrecking Crew and The Dead Gamers Society
During the waning days of the Victorian Era, a small group of Unchained gather in the basement of the British Library to uncover an eons-old mystery.
Description:
During the waning days of the Victorian Era, a small group of Unchained gather in the basement of the British Library to uncover an eons-old mystery. As the birth of the Moonchild nears, only your Circle of Demons has the key to unlock the gate and stop it. You are part of an invisible group serving the occult agencies of British intelligence. Run by The Wrecking Crew and The Dead Gamers Society.