Ever since Alice "returned" from Wonderland, she hasn't been well. Her parents hear of Dr. Freud who offers a "talking cure" & send Alice to him as a last hope before the ice pick. Rules light.
Description:
You'll have the chance to play one of the colorful Wonderland characters in this game. Try to keep a shred of your sanity as long as you can. The question to unravel will be whether you're a fellow patient in Dr. Freud's clinic, a figment of Alice's imagination, or a projection of Alice's fractured mind. Psychological themes will be sprinkled throughout, and role playing will be stressed. We'll use the Cthulhu Dark rules with a couple of six-sided dice to gauge successes and sanity. This original RPG module will be sent electronically to anyone who completes the scenario. Mature teens and new players are welcome.
"I could be bounded in a nutshell, & count myself a king of infinite space, were it not that I have bad dreams." Has Hamlet truly gone mad, or is murder afoot in the court of Denmark? Rules light.
Description:
All that is, will not be and all that will be, is not. After the demise of Hamlet’s father, strange dreams hint at a horrible transformation underway. Increasingly delirious, Hamlet suspects the king’s death was unnatural and sets out to discover the truth. You will assume the role of a court member dealing with the recent tumultuous events. One by one, others in your circle glimpse an ethereal sight and grow increasingly afraid of sleep. Will anyone escape the madness? We will play with Cthulhu Dark rules which use a couple of six-sided dice to gauge success and (in)sanity. The focus will be on the characters and hanging onto your sanity, even by a shred. This original RPG module will be sent electronically to anyone who completes the scenario. Older teens and new players welcome.