Conquest Of The StarLords is a game of futuristic conquest and domination. Control and power is gained by clever diplomacy, brutal warfare, and planned
economics. OK, maybe a backstab too. The game uses a fleet-to-fleet combat system. Each race has unique abilities and ships that are balanced to work
together. The game is entirely modular so show up, and we'll fit you into the universe. The game started about 12 years ago using the best aspects of Star
Fire, Star Fleet Battles, Warrior Knights, Diplomacy, and Risk and then grew into it's own identity. Playability of StarLords is one of its strongest points with
a strong but flexible set of rules. Join StarLords in it's 8th year at GEN CON. Join the War. GM Roger Snow. Sponsor: Rogue Enterprises.
Conquest Of The StarLords is a game of futuristic conquest and domination. Control and power is gained by clever diplomacy, brutal warfare, and planned
economics. OK, maybe a backstab too. The game uses a fleet-to-fleet combat system. Each race has unique abilities and ships that are balanced to work
together. The game is entirely modular so show up, and well fit you into the universe. The game started about 12 years ago using the best aspects of Star
Fire, Star Fleet Battles, Warrior Knights, Diplomacy, and Risk and then grew into it's own identity. Playability of StarLords is one of its strongest points with
a strong but flexible set of rules. Join StarLords in it's 8th year at GEN CON. Join the War. GM Thomas Davis. Sponsor: Rogue Enterprises.
Conquest Of The StarLords is a game of futuristic conquest and domination. Control and power is gained by clever diplomacy, brutal warfare, and planned
economics. OK, maybe a backstab too. The game uses a fleet-to-fleet combat system. Each race has unique abilities and ships that are balanced to work
together. The game is entirely modular so show up, and well fit you into the universe. The game started about 12 years ago using the best aspects of Star
Fire, Star Fleet Battles, Warrior Knights, Diplomacy, and Risk and then grew into it's own identity. Playability of StarLords is one of its strongest points with
a strong but flexible set of rules. Join StarLords in it's 8th year at GEN CON. Join the Wor. GM Roger Snow. Sponsor: Rogue Enterprises.
Conquest Of The StarLords is a game of futuristic conquest ond domination. Control and power is gained by clever diplomacy, brutal warfare, and planned
economics. OK, maybe a backstab too. The gome uses a fleet-to-fleet combat system. Each race has unique abilities ond ships that are balanced to work
together. The gome is entirely modular so show up, and well fit you into the universe. The game started about 12 years ago using the best aspects of Star
Fire, Star Fleet Battles, Worrior Knights, Diplomacy, and Risk and then grew into it's own identity. Playability of StarLords is one of its strongest points with
a strong but flexible set of rules. Join StarLords in ifs 8th year at GEN CON. Join the War. GM Thomas Davis. Sponsor: Rogue Enterprises.
Conquest Of The StarLords is a game of futuristic conquest ond domination. Control and power is gained by clever diplomacy, brutal warfare, and planned
economics. OK, maybe a backstab too. The game uses a fleet-to-fleet combat system. Each race has unique abilities and ships that are balanced to work
together. The game is entirely modular so show up, and well fit you into the universe. The game started about 12 years ago using the best aspects of Star
Fire, Star Fleet Battles, Warrior Knights, Diplomacy, and Risk and then grew into ifs own identity. Playability of StarLords is one of its strongest points with
a strong but flexible set of rules. Join StarLords in ifs 8th year at GEN CON. Join the War. GM Roger Snow. Sponsor: Rogue Enterprises.
Conquest Of The StarLords is a game of futuristic conquest and domination. Control and power is gained by clever diplomacy, brutal warfare, and planned
economics. OK, maybe a backstob too. The game uses a fleet-to-fleet combat system. Eoch race has unique abilities and ships that are balanced to work
together. The game is entirely modular so show up, and well fit you into the universe. The game started about 12 years ago using the best aspects of Stai
Fire, Star Fleet Battles, Warrior Knights, Diplomacy, and Risk and then grew into it's own identity. Playability of StarLords is one of its strongest points with
a strong but flexible set of rules. Join StarLords in if s 8th year at GEN CON. Join the War. GM Thomas Davis. Sponsor: Rogue Enterprises.