It's 1985 in Bemidji, Minnesota. There have been strange earthquakes & weird sightings lately, & you are your friends are going to find out what's going on. Stranger Things meets The Goonies.
The final chapter of Horror on the Orient Express. Find the seeds of evil planted in the French Revolution. Play 1 or both parts. No knowledge of Horror on the Orient Express needed.
Description:
This will be a premiere experience with surprises for all players. Presented by the team that ran Horror on the Orient Express for the Chaosium Kickstarter and The Blood Red Fez.
The final chapter of Horror on the Orient Express. Find the seeds of evil planted in the French Revolution. Play 1 or both parts. No knowledge of Horror on the Orient Express needed.
Description:
This will be a premiere experience with surprises for all players. Presented by the team that ran Horror on the Orient Express for the Chaosium Kickstarter and The Blood Red Fez.
A distress beacon on uninhabited planet Sargas turns out to be first contact with intelligent alien life but your cryo-freeze rescue op takes a hundred years to arrive. What, if anything remains?
Description:
The year 3672. Intelligent alien life is detected on the small uninhabited planet Sargas, in star system Piscium-109! To get planet side the diplomatic search & intro takes a hundred light year in cryo-storage. Representatives from the aligned worlds awaken to find a ship of Procyon Zealots adrift near planet Sargas. All alien signals from the planets surface have ceased. Humanity's first chance for diplomatic alien contact may have ended before it began. How long have the Zealots been here and what have they done? And where are the aliens? Your team is the best humanity has to offer and now it's your job to find out. Oh yes, one way or another, through hell or high water - you will find answers.
A distress beacon on uninhabited planet Sargas turns out to be first contact with intelligent alien life but your cryo-freeze rescue op takes a hundred years to arrive. What, if anything remains?
Description:
The year 3672. Intelligent alien life is detected on the small uninhabited planet Sargas, in star system Piscium-109! To get planet side the diplomatic search & intro takes a hundred light year in cryo-storage. Representatives from the aligned worlds awaken to find a ship of Procyon Zealots adrift near planet Sargas. All alien signals from the planets surface have ceased. Humanity's first chance for diplomatic alien contact may have ended before it began. How long have the Zealots been here and what have they done? And where are the aliens? Your team is the best humanity has to offer and now it's your job to find out. Oh yes, one way or another, through hell or high water - you will find answers.
This 30 year+ tournament has long been considered the quintessential Cthulhu event. Each year differs in how it delves deep into horror. It attracts amazing roleplayers & excellent storytellers.
Description:
This is a tournament where the players are advanced each round. Each year is unique and has a different feel. Often the rounds attempt new and innovative ways to roleplay. The one constant is that the level of play is always at its best. Roleplaying is highly stressed. Sometimes rules are slightly changed (or even tossed out completely) for dramatic effect. Expect the unexpected, let the story take you away, and allow the horror to seep into your psyche.
This 30 year+ tournament has long been considered the quintessential Cthulhu event. Each year differs in how it delves deep into horror. It attracts amazing roleplayers & excellent storytellers.
Description:
This is a tournament where the players are advanced each round. Each year is unique and has a different feel. Often the rounds attempt new and innovative ways to roleplay. The one constant is that the level of play is always at its best. Roleplaying is highly stressed. Sometimes rules are slightly changed (or even tossed out completely) for dramatic effect. Expect the unexpected, let the story take you away, and allow the horror to seep into your psyche.
This 30 year+ tournament has long been considered the quintessential Cthulhu event. Each year differs in how it delves deep into horror. It attracts amazing roleplayers & excellent storytellers.
Description:
This is a tournament where the players are advanced each round. Each year is unique and has a different feel. Often the rounds attempt new and innovative ways to roleplay. The one constant is that the level of play is always at its best. Roleplaying is highly stressed. Sometimes rules are slightly changed (or even tossed out completely) for dramatic effect. Expect the unexpected, let the story take you away, and allow the horror to seep into your psyche.
This 30 year+ tournament has long been considered the quintessential Cthulhu event. Each year differs in how it delves deep into horror. It attracts amazing roleplayers & excellent storytellers.
Description:
This is a tournament where the players are advanced each round. Each year is unique and has a different feel. Often the rounds attempt new and innovative ways to roleplay. The one constant is that the level of play is always at its best. Roleplaying is highly stressed. Sometimes rules are slightly changed (or even tossed out completely) for dramatic effect. Expect the unexpected, let the story take you away, and allow the horror to seep into your psyche.
This 30 year+ tournament has long been considered the quintessential Cthulhu event. Each year differs in how it delves deep into horror. It attracts amazing roleplayers & excellent storytellers.
Description:
This is a tournament where the players are advanced each round. Each year is unique and has a different feel. Often the rounds attempt new and innovative ways to roleplay. The one constant is that the level of play is always at its best. Roleplaying is highly stressed. Sometimes rules are slightly changed (or even tossed out completely) for dramatic effect. Expect the unexpected, let the story take you away, and allow the horror to seep into your psyche.