You've thwarted their plots, but never gotten close to an actual vampire. Now, you've got a vampire's travel plans. You know where he’s going, and how he's getting there. You've finally got the edge.
Description:
You learned that there are monsters pulling the strings of the world. Now, you hunt the undead, hoping to destroy the vampiric horrors that secretly rule humanity. You've damaged their conspiracy, thwarted their plans, but you've never gotten close to an actual vampire. Now, you've got your hands on a vampire's travel plans. You know where he's going, and how he's getting there. You've finally got the edge you need.
You've thwarted their plots, but never gotten close to an actual vampire. Now, you've got a vampire's travel plans. You know where he’s going, and how he's getting there. You've finally got the edge.
Description:
You learned that there are monsters pulling the strings of the world. Now, you hunt the undead, hoping to destroy the vampiric horrors that secretly rule humanity. You've damaged their conspiracy, thwarted their plans, but you've never gotten close to an actual vampire. Now, you've got your hands on a vampire's travel plans. You know where he's going, and how he's getting there. You've finally got the edge you need.
You've thwarted their plots, but never gotten close to an actual vampire. Now, you've got a vampire's travel plans. You know where he’s going, and how he's getting there. You've finally got the edge.
Description:
You learned that there are monsters pulling the strings of the world. Now, you hunt the undead, hoping to destroy the vampiric horrors that secretly rule humanity. You've damaged their conspiracy, thwarted their plans, but you've never gotten close to an actual vampire. Now, you've got your hands on a vampire's travel plans. You know where he's going, and how he's getting there. You've finally got the edge you need.
The implications of an intriguing artifact on the history of early Christianity are profound, so Miskatonic University has prepared an expedition to the remote Indian village where it was found.
Description:
A retired British Army officer presents the Investigators—a group of Miskatonic University professors and their associates—with an intriguing artifact that he obtained during his service in colonial India in the late 19th century. He identifies the source of the artifact as a village called Usmavasati, where it was found in a temple wherein he was briefly besieged. The implications of the artifact are so profound and important for understanding the history of early Christianity that the only reasonable course of action is an immediate scholarly expedition to the site to find out more.
The Lochmann Psychical Trust's mission is to find proof of the supernatural in 1930s London. So far they've found only charlatans. Could medium Sarah Hill, who claims to have real powers, be genuine?
The Lochmann Psychical Trust's mission is to find proof of the supernatural in 1930s London. So far they've found only charlatans. Could medium Sarah Hill, who claims to have real powers, be genuine?
The Lochmann Psychical Trust's mission is to find proof of the supernatural in 1930s London. So far they've found only charlatans. Could medium Sarah Hill, who claims to have real powers, be genuine?
The Lochmann Psychical Trust's mission is to find proof of the supernatural in 1930s London. So far they've found only charlatans. Could medium Sarah Hill, who claims to have real powers, be genuine?
The Lochmann Psychical Trust's mission is to find proof of the supernatural in 1930s London. So far they've found only charlatans. Could medium Sarah Hill, who claims to have real powers, be genuine?
When a flying island crashes into the Wild Wood, the PCs must survive the wilds while fending off its magically mutated creatures and unfriendly inhabitants.