Harrowdale has a treasure, which an army of trolls with a deadly secret weapon wants. Outnumbered & outmatched, you must hold the town until the Imperial cavalry arrives. Time to make your own luck.
Description:
The town of Harrowdale holds a treasure. An army of trolls wants that treasure. You must hold the town until the Imperial dragon cavalry arrives. You're outnumbered and your forces are outmatched - and to cap it all off, they've got a secret weapon set to bring doom down upon you. Relying on the old ways - on nothing but a strong sword and a lucky blow - won't help you now. Time to make your own luck.
Harrowdale has a treasure, which an army of trolls with a deadly secret weapon wants. Outnumbered & outmatched, you must hold the town until the Imperial cavalry arrives. Time to make your own luck.
Description:
The town of Harrowdale holds a treasure. An army of trolls wants that treasure. You must hold the town until the Imperial dragon cavalry arrives. You're outnumbered and your forces are outmatched - and to cap it all off, they've got a secret weapon set to bring doom down upon you. Relying on the old ways - on nothing but a strong sword and a lucky blow - won't help you now. Time to make your own luck.
Harrowdale has a treasure, which an army of trolls with a deadly secret weapon wants. Outnumbered & outmatched, you must hold the town until the Imperial cavalry arrives. Time to make your own luck.
Description:
The town of Harrowdale holds a treasure. An army of trolls wants that treasure. You must hold the town until the Imperial dragon cavalry arrives. You're outnumbered and your forces are outmatched - and to cap it all off, they've got a secret weapon set to bring doom down upon you. Relying on the old ways - on nothing but a strong sword and a lucky blow - won't help you now. Time to make your own luck.
When the necromantic tome having once belonged to American sorcerer Ezekiel de la Poer is stolen, your investigation leads you to the small town of Rosa, Alamaba, de la Poer's final resting place.
Description:
April 1936. To mark the 200th anniversary of his hanging, group of scholars and interested parties have gathered near the burial place of early American colonist and reputed necromancer Ezekiel de la Poer. They plan to discuss his life and how he bridged the European and American occult heritages. When his necromantic journal disappears, parties are quick to accuse each other of academic motives, until the dead begin to come home. Can the Investigators unravel the tangled agendas and secure the journal before something worse happens?
When the necromantic tome having once belonged to American sorcerer Ezekiel de la Poer is stolen, your investigation leads you to the small town of Rosa, Alamaba, de la Poer's final resting place.
Description:
April 1936. To mark the 200th anniversary of his hanging, group of scholars and interested parties have gathered near the burial place of early American colonist and reputed necromancer Ezekiel de la Poer. They plan to discuss his life and how he bridged the European and American occult heritages. When his necromantic journal disappears, parties are quick to accuse each other of academic motives, until the dead begin to come home. Can the Investigators unravel the tangled agendas and secure the journal before something worse happens?
When the necromantic tome having once belonged to American sorcerer Ezekiel de la Poer is stolen, your investigation leads you to the small town of Rosa, Alamaba, de la Poer's final resting place.
Description:
April 1936. To mark the 200th anniversary of his hanging, group of scholars and interested parties have gathered near the burial place of early American colonist and reputed necromancer Ezekiel de la Poer. They plan to discuss his life and how he bridged the European and American occult heritages. When his necromantic journal disappears, parties are quick to accuse each other of academic motives, until the dead begin to come home. Can the Investigators unravel the tangled agendas and secure the journal before something worse happens?
Follow a clan of thieving kobolds from the treacherous Blood Wood to the hazardous dungeon isle of Omen to retrieve the fabled Darkskye Diamond! Level 3 characters provided or bring your own.
Follow a clan of thieving kobolds from the treacherous Blood Wood to the hazardous dungeon isle of Omen to retrieve the fabled Darkskye Diamond! Level 3 characters provided or bring your own.
Follow a clan of thieving kobolds from the treacherous Blood Wood to the hazardous dungeon isle of Omen to retrieve the fabled Darkskye Diamond! Level 3 characters provided or bring your own.
Follow a clan of thieving kobolds from the treacherous Blood Wood to the hazardous dungeon isle of Omen to retrieve the fabled Darkskye Diamond! Level 3 characters provided or bring your own.