Adrian Steele and his wife Fiona Blais, better known as Mister Steel and Blaze, have been successfully balancing their superhero activities with their jobs and children (Hunter and Crystal) for 16 years. But that is about to be tested to the limit.
Centuries after Conan was king, the Aquilonian Empire collapsed and Hyrkanian hordes descended upon the west, even into the harsh land of Cimmeria. In that time, a band of Cimmerians faced danger and intrigue in the heart of the Turanian Empire.
Romantic comedy wacky fun. Play out the first three dates of two characters on an emotional roller-coaster ride inspired by movies like Sleepless in Seattle, There's Something about Mary and Bringing up Baby. Collaborate with one or more other players to see if they have a happy ending in store--or if fate keeps them apart. Bring a friend to play with or come alone and join the group.
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. The perfect intro to WEGS, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz will be plunged into the randomly generated dungeon run by the mad Gnobbit trickster Dingbitt. In WEGS, players do all they can to defy the odds because there's never any knowing what's going to happen next in the Wegsworld. It's all a matter of odds and gods - the odds of making the roll, the gods of chance. Donât be afraid - jump into the fray!
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. The perfect intro to WEGS, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz will be plunged into the randomly generated dungeon run by the mad Gnobbit trickster Dingbitt. In WEGS, players do all they can to defy the odds because there's never any knowing what's going to happen next in the Wegsworld. It's all a matter of odds and gods - the odds of making the roll, the gods of chance. Donât be afraid - jump into the fray!
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. The perfect intro to WEGS, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz will be plunged into the randomly generated dungeon run by the mad Gnobbit trickster Dingbitt. In WEGS, players do all they can to defy the odds because there's never any knowing what's going to happen next in the Wegsworld. It's all a matter of odds and gods - the odds of making the roll, the gods of chance. Donât be afraid - jump into the fray!
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âDwarf Walksâ¦â, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz are having a real slow night at the Tongue of Dung - a seedy, cut-throaty tavern in the convict-infested village of Ikkspatt. Things pick up when a mangled Dwarf with one ear and half a beard stumbles in with a heavy, rag-wrapped package and makes you an offer you canât refuseâ¦
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âDwarf Walksâ¦â, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz are having a real slow night at the Tongue of Dung - a seedy, cut-throaty tavern in the convict-infested village of Ikkspatt. Things pick up when a mangled Dwarf with one ear and half a beard stumbles in with a heavy, rag-wrapped package and makes you an offer you canât refuseâ¦
Omac is a precious ball of ice floating of S-421 in the Kodiak System. Her industry is vital to interstellar trade. So vital, in fact, that Baron Zdrajca must capture and secure her before his fleet can move on to higher profile targets. The hitch? Omac must be captured intact. She cannot be bombarded. She must be assaulted. A simple matter, usually, but Omac is peopled by a Kerrn anarchist syndicate and they have risen against the Baron. Now it's bloody fighting, poorly armed anarchists against the imperial assault troops. You're playing the anarchists. Can you win this desperate fight to save your world and preserve your people's freedom? Or will Omac fall and your people be enslaved?
Buring Empires is Luke Crane's latest project -- a mix of Chris Moeller's brilliant comic fiction, The Iron Empires, and his own award-winning system, The Burning Wheel. This is a science fiction game like none other. Come and explore the mechanics that allow you to play out impassioned arguments and blazing firefights while simultaneously using macro maneuvers to determine the fate of your world.
Omac is a precious ball of ice floating of S-421 in the Kodiak System. Her industry is vital to interstellar trade. So vital, in fact, that Baron Zdrajca must capture and secure her before his fleet can move on to higher profile targets. The hitch? Omac must be captured intact. She cannot be bombarded. She must be assaulted. A simple matter, usually, but Omac is peopled by a Kerrn anarchist syndicate and they have risen against the Baron. Now it's bloody fighting, poorly armed anarchists against the imperial assault troops. You're playing the anarchists. Can you win this desperate fight to save your world and preserve your people's freedom? Or will Omac fall and your people be enslaved?
Buring Empires is Luke Crane's latest project -- a mix of Chris Moeller's brilliant comic fiction, The Iron Empires, and his own award-winning system, The Burning Wheel. This is a science fiction game like none other. Come and explore the mechanics that allow you to play out impassioned arguments and blazing firefights while simultaneously using macro maneuvers to determine the fate of your world.