The Flying Temple has mysteriously drifted away from its home in the center of the sky. It's up to the Pilgrims to uncover the mystery and raise a young dragon left behind.
Description:
The Flying Temple has mysteriously drifted away from its home in the center of the sky. It's up to the Pilgrims to explore the worlds of Do to uncover the mystery. Along the way, they must raise a young dragon left behind after the temple's disappearance. Play with the designer in this brand new version of Do!
Protect The Society as a member of the Ministry of Compliance by investigating a murder in the halls of power.
Description:
An upcoming about a future utopia... with some conditions. Playtest with the designer. Protect The Society as a member of the Ministry of Compliance by investigating a murder in the halls of power.
Protect The Society as a member of the Ministry of Compliance by investigating a murder in the halls of power.
Description:
An upcoming about a future utopia... with some conditions. Playtest with the designer. Protect The Society as a member of the Ministry of Compliance by investigating a murder in the halls of power.
You are criminals with a dangerous plan - robbing Jonathan Farrow, a powerful businessman connected to the Office of War. Your target: a stone knife that's reputedly a magical relic of the Royal Age.
Description:
You are a group of professional criminals with a dangerous plan--you want to steal from Jonathan Farrow, a powerful businessman with connections to the Office of War. Your target: a stone knife that's reputedly a magical relic of the Royal Age. This job could make your names as thieves for hire in Kroy, but each of you have an ulterior motive for why you want to visit the manor. The game begins one week before the heist. In one week, Farrow will be hosting a masquerade ball at his estate. It's the perfect cover for a burglary.
You are criminals with a dangerous plan - robbing Jonathan Farrow, a powerful businessman connected to the Office of War. Your target: a stone knife that's reputedly a magical relic of the Royal Age.
Description:
You are a group of professional criminals with a dangerous plan--you want to steal from Jonathan Farrow, a powerful businessman with connections to the Office of War. Your target: a stone knife that's reputedly a magical relic of the Royal Age. This job could make your names as thieves for hire in Kroy, but each of you have an ulterior motive for why you want to visit the manor. The game begins one week before the heist. In one week, Farrow will be hosting a masquerade ball at his estate. It's the perfect cover for a burglary.
A nobleman's daughter has gone missing and the players, as ninja from varying (and sometimes rival) clans, have been brought in find her. Everything is not always what it seems, however.
A nobleman's daughter has gone missing and the players, as ninja from varying (and sometimes rival) clans, have been brought in find her. Everything is not always what it seems, however.
When the Prince of the Kurian Kingdom comes to Lyre, it is sure to draw attention. You must protect the Prince's life & uncover the secrets behind his visit to the free city.
Description:
When the Prince of the Kurian Kingdom comes to the small town of Lyre, it is sure to draw a few eyes. As the team assigned to protection duty, it is your job to thwart attempts on the Prince's life and uncover the secrets behind his visit to the free city.