While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: "Please come. We are in need of aid - I don't know how long -"
Description:
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: “Please come. We are in need of aid… I don’t know how long…”. An AGE Blue Rose Adventure for 4-6 3rd level characters
Strange lights have been spotted at the edges of the dark Tanglewood, afterward several children started disappearing. Members of the Sovereign's Finest, you have been sent to investigate.
Description:
Strange lights have been spotted at the edges of the dark Tanglewood, afterward several children started disappearing. Members of the Sovereign's Finest you have been sent to investigate. An introductory adventure for the new AGE edition of Blue Rose.
Strange lights have been spotted at the edges of the dark Tanglewood, afterward several children started disappearing. Members of the Sovereign's Finest, you have been sent to investigate.
Description:
Strange lights have been spotted at the edges of the dark Tanglewood, afterward several children started disappearing. Members of the Sovereign's Finest you have been sent to investigate. An introductory adventure for the new AGE edition of Blue Rose.
Cheeseburgh needs its most epic heroes to save it. Unfortunately, all it has is you.
Description:
The Fabulous Four have uncovered a plot hatched by President Mayor Gauchecoif to end the movement to remove him from his ill-gotten Presidency (Like, GEEZ! Wasn't being Mayor enough!?!). Unfortunately, they're just too damn epic for the delicate and clandestine requirements of this mission. They need heroes who suck.
Cheeseburgh needs its most epic heroes to save it. Unfortunately, all it has is you.
Description:
The Fabulous Four have uncovered a plot hatched by President Mayor Gauchecoif to end the movement to remove him from his ill-gotten Presidency (Like, GEEZ! Wasn't being Mayor enough!?!). Unfortunately, they're just too damn epic for the delicate and clandestine requirements of this mission. They need heroes who suck.
Tales of the Slayer's Take, Part 1: The Huntmasters's Favor
Summary:
The head of the Slayer's Take guild tasks a band of hopeful applicants with a simple, but delicate, search & retrieval mission that leads them into the forgotten corners Vasselheim.
Description:
The head of the Slayer’s Take guild tasks a band of hopeful applicants with a simple, but delicate, search and retrieval mission that leads them into the forgotten corners of the holy city of Vasselheim in search of a missing money lender. Set within the world of Exandria from Geek & Sundry’s Critical Role, the adventure will be utilizing the new Critical Role Campaign Setting Book published by Matt Mercer & Green Ronin Publishing. Part 1 character level range is 1st-2nd.
As employees of the Take you are used to menial tasks that nonetheless require discretion. But when a simple delivery to a client traps you in the now deceased mage’s tower, what could go wrong?
Description:
As employees of the Take you are used to menial tasks that nonetheless require discretion. But when a simple delivery to a client traps you in the now deceased mage’s tower within the Dusk Meadow District of Vasselheim, what could go wrong? Set within the world of Exandria from Geek & Sundry’s Critical Role, the adventure will be utilizing the new Critical Role Campaign Setting Book published by Matt Mercer & Green Ronin Publishing. Part 2 character level range is 2nd-3rd.
Tales of the Slayer's Take, Part 3: The Wild & Crazy Hunt
Summary:
The Take's hopefuls finally are granted their trial contract & must venture into the mountains north of Vasselheim in pursuit of a beast that infiltrated the city.
The Critical Role: Tal’Dorei Campaign Setting debuts at Gen Con. Join Matt, Dev Joe Carriker, and Green Ronin Pres Chris Pramas as they discuss the creation of the 1st official RPG for Critical Role!
Description:
The Critical Role: Tal’Dorei Campaign Setting, by Matt Mercer himself, debuts at GenCon. Join Matt, developer Joe Carriker, and Green Ronin president Chris Pramas as they discuss the creation of the first official RPG book for Critical Role!
The party is flung into intrigue, politics, & machinations of the nobles of Denerim when they uncover the plans for 3 murders that shall affect the city's stability & society.
Description:
The party meets a noblewoman of Denerim whom they discover intends to have three murders committed and must decide to thwart her plans or aid them. Whether the murdurs are committed or not, either effect has far reaching effects on Denerim socially and stability.