You and your roguish companions seize an opportunity to steal from the shop of an abandoned jewel merchant. What treasures will you find? What dangers?
Description:
In the decadent city of Punjab, the shop of Ogo the Jeweler (and notorious fence), has lain quiet and apparently empty for days. You and your companions smell fortune for the taking. All that is required is a band of rogues audacious enough to cross Boss Ogo, skilled enough to survive his house of traps, and lucky enough to make it out alive.
You and your roguish companions seize an opportunity to steal from the shop of an abandoned jewel merchant. What treasures will you find? What dangers?
Description:
In the decadent city of Punjab, the shop of Ogo the Jeweler (and notorious fence), has lain quiet and apparently empty for days. You and your companions smell fortune for the taking. All that is required is a band of rogues audacious enough to cross Boss Ogo, skilled enough to survive his house of traps, and lucky enough to make it out alive.
Your aircraft has crash landed, miles from home, in crater territory. Fog hangs heavily in the air as you look across a large patch of muggy terrain.
Description:
Self made romp through the swamp. You'll make a few friends and plenty of enemies. This game has slimy, fungus-y, and glitchy good times. Your aircraft lands on the rim of a swamp filled crater. After removing yourself from the wreckage you look out over the expanse of this densely packed terrain, struggling to see across the treetops through the cumbersome fog. Rain begins to fall. In the distance you just make out a glow of unnatural light. A promise of shelter perhaps? A place to rest and recoup before finding a way across the large distance that now lies between you and your home. You don't know what lies ahead in this swamp, though it seems forward is the only option.
Your aircraft has crash landed, miles from home, in crater territory. Fog hangs heavily in the air as you look across a large patch of muggy terrain.
Description:
Self made romp through the swamp. You'll make a few friends and plenty of enemies. This game has slimy, fungus-y, and glitchy good times. Your aircraft lands on the rim of a swamp filled crater. After removing yourself from the wreckage you look out over the expanse of this densely packed terrain, struggling to see across the treetops through the cumbersome fog. Rain begins to fall. In the distance you just make out a glow of unnatural light. A promise of shelter perhaps? A place to rest and recoup before finding a way across the large distance that now lies between you and your home. You don't know what lies ahead in this swamp, though it seems forward is the only option.
Your aircraft has crash landed, miles from home, in crater territory. Fog hangs heavily in the air as you look across a large patch of muggy terrain.
Description:
Self made romp through the swamp. You'll make a few friends and plenty of enemies. This game has slimy, fungus-y, and glitchy good times. Your aircraft lands on the rim of a swamp filled crater. After removing yourself from the wreckage you look out over the expanse of this densely packed terrain, struggling to see across the treetops through the cumbersome fog. Rain begins to fall. In the distance you just make out a glow of unnatural light. A promise of shelter perhaps? A place to rest and recoup before finding a way across the large distance that now lies between you and your home. You don't know what lies ahead in this swamp, though it seems forward is the only option.
Your aircraft has crash landed, miles from home, in crater territory. Fog hangs heavily in the air as you look across a large patch of muggy terrain.
Description:
Self made romp through the swamp. You'll make a few friends and plenty of enemies. This game has slimy, fungus-y, and glitchy good times. Your aircraft lands on the rim of a swamp filled crater. After removing yourself from the wreckage you look out over the expanse of this densely packed terrain, struggling to see across the treetops through the cumbersome fog. Rain begins to fall. In the distance you just make out a glow of unnatural light. A promise of shelter perhaps? A place to rest and recoup before finding a way across the large distance that now lies between you and your home. You don't know what lies ahead in this swamp, though it seems forward is the only option.
After the "Night of Waking," a pyramid, covered in black casing stones, appears west of the Great River. You need to make sure this holds no threat to the divine order of the God-King Azurehotep.
Description:
You have been hired to make sure this holds no threat to the divine order of the God-King Azurehotep. As you explore deep under this pyramid there is no telling what horrors you will unearth, what nightmares you will awaken, or what gods will be reborn.
After the "Night of Waking," a pyramid, covered in black casing stones, appears west of the Great River. You need to make sure this holds no threat to the divine order of the God-King Azurehotep.
Description:
You have been hired to make sure this holds no threat to the divine order of the God-King Azurehotep. As you explore deep under this pyramid there is no telling what horrors you will unearth, what nightmares you will awaken, or what gods will be reborn.
In Arvale City you have been contracted to explore a lost tomb in the Mountains of the Fifth Prince and return with a precious artifact. Monsters, traps, and riddles await - standard fare.
Description:
Sir Armen Cosgrove, retired Knight of the Lance and nobleman of the Theocracy of the Lance, has hired you to locate and explore a here-to-for unknown tomb. After signing a contract, the PCs follow the directions of Sir Cosgrove, sailing from Arvale City to Freeport, then to a suitable location off the coast of the Achsfel Wastes. Using a crude map, the PCs must trek through the plains to the Mountain of the Fifth Prince and locate the landmarks which lead to the lost tomb. Explore the tomb, recover the item which Sir Cosgrove desires, and return to Arvale City alive.
In Arvale City you have been contracted to explore a lost tomb in the Mountains of the Fifth Prince and return with a precious artifact. Monsters, traps, and riddles await - standard fare.
Description:
Sir Armen Cosgrove, retired Knight of the Lance and nobleman of the Theocracy of the Lance, has hired you to locate and explore a here-to-for unknown tomb. After signing a contract, the PCs follow the directions of Sir Cosgrove, sailing from Arvale City to Freeport, then to a suitable location off the coast of the Achsfel Wastes. Using a crude map, the PCs must trek through the plains to the Mountain of the Fifth Prince and locate the landmarks which lead to the lost tomb. Explore the tomb, recover the item which Sir Cosgrove desires, and return to Arvale City alive.