Goodman Games has published more than 200 adventure modules, many of which are now considered “modern classics.” Join the design team for a discussion.
Level Zeros to explore a meteorite that crashed near their village! Mutated horrors, ray guns, alien beings, and augmented surgery! Death, dismemberment, and mayhem abound!
Description:
This adventure is to highlight the strangeness of Hubris and that ANYTHING goes in this bizarre setting. What better way to show this than with a horrific encounter with a strange corrupting gas, a meteorite that is really a spaceship, and deadly and nasty technological devices?
Inspired by Mad Max: Fury Road and Snowpiercer movies, the adventure is designed for 3rd-level characters set in the Hubris. The adventure is fast paced, with deadly combat encounters.
Description:
The Black Queen rests upon her throne of bones in her fortress on the Floating Island of Terror. As she satiates herself on the nightmares of her subjects, her desire for power grows. As the Hubris becomes increasingly reliant on her marvelous technology, her ability to weave herself deeper into a kingdom's local politics, extending her network of spies, assassins, manipulating pawns, and demanding higher prices for her goods. Over time a railway between the kingdoms of Hubris and the Kelisk in the Land of Perpetual Stone and Mire has been constructed, allowing for goods to quickly reach their destinations and people to travel between kingdoms easily and with less danger (usually). This adventure begins with the train traveling from Fairweather (Hubris, pg 102) in the Great Plains of Unbidden Sorrow to Kelisk (Hubris, pg 120) in the Land of Perpetual Stone and Mire.
You must escape a planet under siege by a mysterious army of roboknights. Can you make it past the faceless invaders, avoid orbital bombardment, and make sure you're the ones who get on the last ship?
Description:
An adventure for 2nd level characters, utilizing additional material from the Phantasmagoria fanzine, you take the roles of a skilled group of adventurers on your planet, previously unaware of the intergalactic civilizations above you, until your planet becomes a system spanning empire's next conquest. You have to dodge patrols of half-man, half-machine soldiers, and hijack one of their abandoned troop ships. Can you survive, and stay free?
You must escape a planet under siege by a mysterious army of roboknights. Can you make it past the faceless invaders, avoid orbital bombardment, and make sure you're the ones who get on the last ship?
Description:
An adventure for 2nd level characters, utilizing additional material from the Phantasmagoria fanzine, you take the roles of a skilled group of adventurers on your planet, previously unaware of the intergalactic civilizations above you, until your planet becomes a system spanning empire's next conquest. You have to dodge patrols of half-man, half-machine soldiers, and hijack one of their abandoned troop ships. Can you survive, and stay free?
You must escape a planet under siege by a mysterious army of roboknights. Can you make it past the faceless invaders, avoid orbital bombardment, and make sure you're the ones who get on the last ship?
Description:
An adventure for 2nd level characters, utilizing additional material from the Phantasmagoria fanzine, you take the roles of a skilled group of adventurers on your planet, previously unaware of the intergalactic civilizations above you, until your planet becomes a system spanning empire's next conquest. You have to dodge patrols of half-man, half-machine soldiers, and hijack one of their abandoned troop ships. Can you survive, and stay free?
It hangs like a grim moon, fashioned from the remains of a dead god. Within is an evil so powerful that even the Scions of Law could not destroy it. Soon its long imprisonment may be at an end.
Description:
An alien mass of writhing, terrible life has emerged from the Void of the Stars to collide with the floating prison, unleashing even stranger foes into the God-Skull. As the Keepers of the prison and their monk allies fight the invaders, that ancient evil begins to plot its escape. Can the heroes intervene to both repel the alien invaders before they reach the world below and keep a terrible power imprisoned? Or will one or both threats tear the world apart in a campaign of conquest and revenge?
It hangs like a grim moon, fashioned from the remains of a dead god. Within is an evil so powerful that even the Scions of Law could not destroy it. Soon its long imprisonment may be at an end.
Description:
An alien mass of writhing, terrible life has emerged from the Void of the Stars to collide with the floating prison, unleashing even stranger foes into the God-Skull. As the Keepers of the prison and their monk allies fight the invaders, that ancient evil begins to plot its escape. Can the heroes intervene to both repel the alien invaders before they reach the world below and keep a terrible power imprisoned? Or will one or both threats tear the world apart in a campaign of conquest and revenge?
It hangs like a grim moon, fashioned from the remains of a dead god. Within is an evil so powerful that even the Scions of Law could not destroy it. Soon its long imprisonment may be at an end.
Description:
An alien mass of writhing, terrible life has emerged from the Void of the Stars to collide with the floating prison, unleashing even stranger foes into the God-Skull. As the Keepers of the prison and their monk allies fight the invaders, that ancient evil begins to plot its escape. Can the heroes intervene to both repel the alien invaders before they reach the world below and keep a terrible power imprisoned? Or will one or both threats tear the world apart in a campaign of conquest and revenge?
It hangs like a grim moon, fashioned from the remains of a dead god. Within is an evil so powerful that even the Scions of Law could not destroy it. Soon its long imprisonment may be at an end.
Description:
An alien mass of writhing, terrible life has emerged from the Void of the Stars to collide with the floating prison, unleashing even stranger foes into the God-Skull. As the Keepers of the prison and their monk allies fight the invaders, that ancient evil begins to plot its escape. Can the heroes intervene to both repel the alien invaders before they reach the world below and keep a terrible power imprisoned? Or will one or both threats tear the world apart in a campaign of conquest and revenge?