This is a 0-level funnel adventure. The setting is inspired by Edgar Rice Burroughs' Barsoom (John Carter of Mars) novels.
Description:
Heroes and blackguards of every stripe will find peril on the Purple Planet, but none more than 0-level PCs. Cast across the cosmos, surround-ed by hordes of baying man-beasts, and marched into mass gladiatorial combat, the PCs' death waits with baited breath. Their sole hope for escape lies not in pitched combat against endless hordes but by braving the unknown and pressing into the darkness beneath the Purple Planet.
This is a 0-level funnel adventure. The setting is inspired by Edgar Rice Burroughs' Barsoom (John Carter of Mars) novels.
Description:
Heroes and blackguards of every stripe will find peril on the Purple Planet, but none more than 0-level PCs. Cast across the cosmos, surround-ed by hordes of baying man-beasts, and marched into mass gladiatorial combat, the PCs' death waits with baited breath. Their sole hope for escape lies not in pitched combat against endless hordes but by braving the unknown and pressing into the darkness beneath the Purple Planet.
This is a 0-level funnel adventure. The setting is inspired by Edgar Rice Burroughs' Barsoom (John Carter of Mars) novels.
Description:
Heroes and blackguards of every stripe will find peril on the Purple Planet, but none more than 0-level PCs. Cast across the cosmos, surround-ed by hordes of baying man-beasts, and marched into mass gladiatorial combat, the PCs' death waits with baited breath. Their sole hope for escape lies not in pitched combat against endless hordes but by braving the unknown and pressing into the darkness beneath the Purple Planet.
Burger Wars 2: Castle Baconloft - a rematch between minions of Chops Von Trottervich and Buddy O'Burger!
Description:
In the far-off gloomy realm of Transfatsylvania, Chops Von Trottervich needs only one more Piggy King Crown to ascend to fastfood godhood as Buddy O'Burger's rival. Buddy and his minions have other plans!
Three wizards vie for control of a collapsing demiplane. Can the adventurers strike a balance and save themselves?
Description:
Strike a deal with one (or more) of three powerful wizards playing an endless game of chess before it is too late and the demiplane the players find themselves on collapses!
Players take the role of stone age warriors and shamans discovering what lies behind the ice wall.
Description:
Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the Ice.
Players take the role of stone age warriors and shamans discovering what lies behind the ice wall.
Description:
Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the Ice.
Players take the role of stone age warriors and shamans discovering what lies behind the ice wall.
Description:
Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the Ice.
Players take the role of stone age warriors and shamans discovering what lies behind the ice wall.
Description:
Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the Ice.
Gaming Appendix N: Robert E. Howard & The Sword-and-Sorcery Genre
Summary:
The fiction of Appendix N inspired Gary Gygax to create D&D, & inspired Goodman Games to create our flagship game. Join the Goodman design team to discuss works of Robert E. Howard.
Description:
The fiction of Appendix N inspired Gary Gygax to create D&D, and inspired Goodman Games to create DCC RPG. Join the DCC RPG design team in this seminar where we discuss specific works of Robert E. Howard, and the sword-and-sorcery genre in general, and how they can be used as gameable experiences in your fantasy RPG sessions!