Cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators & take to the streets of Arkham.
Description:
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars.
Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.
Only a handful of investigators stand against the Arkham Horror. Will they Prevail?
Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers & artisans dry. 1st-4th lvl.
Description:
Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation? An adventure for 1st-4th level characters.
Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers & artisans dry. 1st-4th lvl.
Description:
Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation? An adventure for 1st-4th level characters.
Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers & artisans dry. 1st-4th lvl.
Description:
Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation? An adventure for 1st-4th level characters.
Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers & artisans dry. 1st-4th lvl.
Description:
Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation? An adventure for 1st-4th level characters.
Quickly build suspense & excitement as players explore a haunted mansion of their own design, encountering spirits & frightening omens that foretell their fate.
Quickly build suspense & excitement as players explore a haunted mansion of their own design, encountering spirits & frightening omens that foretell their fate.
Join us in Monte Carlo in the world of darkness where the games of chance being played aren't always the ones on the table. Go big or go home in this multi-genre classic World of Darkness LARP.
Description:
The Moon and Stars Casino a high class casino. Where, Mages and Merfolk stroll the halls with Vampires and Ananasi. The tension can be palpable, but here blood shed is a no no. Everyone playing the tables has an angle and a price. A gemstone with a rich history has just been put up for grabs and those who want it will go ‘all in’ to get it. But the gem isn't the only game, members of the Sabbat, Camarilla, and Anarchs are being hosted by the Giovanni in a special session to deal with the threat of a new Inquisition rising up. In some cases, the end of the world has essentially come and members of the Garou nation won't leave well enough alone. Looking to restore their lost brothers, wont be easy because. Unfortunately for them, the Changelings believe in the finders keepers rule. For a few Technocrats the job puts them face-to-face with the Reality Deviants called Mages.