In reward for rescuing a noble's son, the Viking adventurers have been granted an abandoned fief with ruined moathouse to run & renovate. 1st problem: it's now a mausoleum for undead.
In reward for rescuing a noble's son, the Viking adventurers have been granted an abandoned fief with ruined moathouse to run & renovate. 1st problem: it's now a mausoleum for undead.
In reward for rescuing a noble's son, the Viking adventurers have been granted an abandoned fief with ruined moathouse to run & renovate. 1st problem: it's now a mausoleum for undead.
In reward for rescuing a noble's son, the Viking adventurers have been granted an abandoned fief with ruined moathouse to run & renovate. 1st problem: it's now a mausoleum for undead.
Julius Caesar brings the drama of the Roman Civil War to life. Learn from the publishers.
Description:
Players take control of the legions of Caesar or Pompey and fight to determine the future of Rome: republic or empire. Marc Antony, Cleopatra, Octavian, and Brutus also play key roles. The block games system allows players to experience the fog-of-war with concealed unit types & strengths.
A "Wheel of the White Hand"; 1 wizard from each of 6 convocations is dispatched by the "Ancient & Esoteric Order of the Gentle White Hand" to investigate the disappearance of a powerful mage.
Description:
The human’s of Kethira are not ready for the reality of their world. Approximately 720 years ago, coinciding with the founding of Emelrene and Melderyn, the majority of arcana and magic were driven into the underground. The existence of most magical and or extraordinary beasts were driven from the human consciousness. All creatures, races and magical beasts were allowed to join polite human society provided they suitably disguise themselves as ordinary humans and register as outsiders with the Melderyn or Emelrene Ancient and Esoteric Order of the Gentle White Hand.
A "Wheel of the White Hand"; 1 wizard from each of 6 convocations is dispatched by the "Ancient & Esoteric Order of the Gentle White Hand" to investigate the disappearance of a powerful mage.
Description:
The human’s of Kethira are not ready for the reality of their world. Approximately 720 years ago, coinciding with the founding of Emelrene and Melderyn, the majority of arcana and magic were driven into the underground. The existence of most magical and or extraordinary beasts were driven from the human consciousness. All creatures, races and magical beasts were allowed to join polite human society provided they suitably disguise themselves as ordinary humans and register as outsiders with the Melderyn or Emelrene Ancient and Esoteric Order of the Gentle White Hand.
A "Wheel of the White Hand"; 1 wizard from each of 6 convocations is dispatched by the "Ancient & Esoteric Order of the Gentle White Hand" to investigate the disappearance of a powerful mage.
Description:
The human’s of Kethira are not ready for the reality of their world. Approximately 720 years ago, coinciding with the founding of Emelrene and Melderyn, the majority of arcana and magic were driven into the underground. The existence of most magical and or extraordinary beasts were driven from the human consciousness. All creatures, races and magical beasts were allowed to join polite human society provided they suitably disguise themselves as ordinary humans and register as outsiders with the Melderyn or Emelrene Ancient and Esoteric Order of the Gentle White Hand.
An exciting game of the Wars of the Roses. Learn from the publishers.
Description:
Richard the Third is an epic two-player game that recreates the 15th century, bloody dynastic struggle between the royal houses of Lancaster and York for the throne of England. Will the mad-king Henry VI and his Queen Margaret keep the throne or will the Duke of York recover it for the Plantagenets? Also strutting across the game's stage are Edward IV, Richard III, Henry VII, and Warwick, the notorious "Kingmaker". The block games system allows players to experience the fog-of-war with concealed unit types & strengths.
Slapshot is a card game for ice-hockey nuts, ages 8 to adult. The object for each player is to skillfully manage a team of six players, make the playoffs, and then win the championship. You try to improve your team with trades and drafts, but to make the playoffs you must cope with injuries and win more than your share of hockey games.