Building Board Games for Educational and General Audiences
Summary:
Board games allow us to explore topics in multiple fields through a form of simulation. This makes them ideal as a lab of experiementation for the humanities. Matt Shoemaker will help you learn how.
Description:
Board games allow us to explore topics in multiple fields through a form of simulation. This makes them ideal for use in the humanities as a lab of experiementation. Join Matt Shoemaker, who has modified several board games and RPGs for pedegogical uses and is currently working on the game Bee Lives: We Will Only Know Summer, to learn more about the difference between games that are good for classroom use compared to general audiences, and how you can tweak and create games that can appeal to both audiences. Participants should come with a topic they wish to cover in the classroom using a boardgame.
Learn how Soft Skills are being developed through the use of Tabletop and RPG games in a secondary special education classroom. See and plan how to do the same in your setting.
Description:
During this hour participants will review what soft skills are and the importance of their instruction. Participants will walk through incorporating a game into part of a lesson/unit on developing different soft skills. See how RPG mechanics are used to explore decision making in life, through students creating their characters and rolling (literally) with challenges they are likely to experience in the “real world.” Hear about the challenges and successes in the implementation and be advised about things to consider when starting to use games to develop soft skills. Lastly, in small groups or individually, outline a lesson/unit focusing on a skill specific to the population with which participants work they can bring back to the classroom.
Business Model Development for Creative Entrepreneurs
Summary:
For new or emerging entrepreneurs. Learn the basics of business model development w/ the "business model canvas" tool. Improve your understanding of customers, suppliers, assets, operations, & more.
Spend dinner break in the Suite to meet some ION clients who are bringing their business into the future with modern tech. Food available for delivery via the delicious Osteria Pronto downstairs!
Corporate Trainer Tips and Tricks to Spread a Joy of Playing… and Sell More Games
Summary:
Apply Adult Learning Principles to connect with customers, effectively teach games and sell product. Discover different learning approaches and take a self-assessment to determine how you learn.
Cosplay is the intersection of narrative, self-expression, and construction. Learn how cosplay can be part of many different curriculums for high levels of student engagement and product production.
Counter-Insurgency in the College Classroom: GMT's COIN Series as Pedagogy
Summary:
Using GMT's Counter-Insurgency (COIN) series, presenter will demonstrate educational applications of various games in this line as case-studies in the historical importance of asymmetrical conflict.
In this session, we will talk about how to construct puzzle hunts, including calibration and theming of puzzles and crafting a successful meta-puzzle to tie everything together.
Description:
Puzzle hunts are a combination of scavenger hunt and puzzle solving. They can be used to encourage teamwork and learning across diverse groups of students, employees, and others. In this session, we will talk about how to construct puzzle hunts, including how to calibrate your puzzles to your audience, create puzzles within the disciplines or topics you want to convey, map your puzzles to your themes, and craft a successful meta-puzzle to thematically tie everything together.
We walk through all of the components of building a multi-dimensional historical simulation. We address how to immerse players in a time period while still allowing freedom.
Description:
We walk through all of the components of building a multi-dimensional historical simulation. We address how to use actual historical context, military tactics, innovations, politics, and economics to immerse players in a time period, helping them to understand and empathize with the decisions of that era while still allowing freedom to make different decisions than what happened historically. We will showcase a WWI simulation we created to help ground the discussion and will provide all of the rules and materials and discuss how to adapt it for different needs for those who want a jumpstart on their simulations.
Learn to create a gaming unit based within Literacy standards, using specifically Lucy Calkins curriculum (Narrative, Informative, and Argumentative). Is applicable to all Literacy classes.