Are you an aspiring artist that loves video games? There are a lot of paths towards becoming a game artist. Everyone on this panel was like you not that long ago.
Description:
Are you an aspiring artist that loves video games? There are a lot of paths towards becoming a game artist. Everyone on this panel was like you not that long ago. Video games employ dozens to hundreds of artists on any given project and it has never been a better time to make art for board games.
Are you a parent who has a game idea kicking around their brain, but no time to work on it because of a screaming baby, toddler, preschooler, gradeschooler, and/or teen?
Description:
Are you a parent who has a game idea kicking around their brain, but no time to work on it because of a screaming baby, toddler, preschooler, gradeschooler, and/or teen? Then this is the panel for you! Come learn from industry pros about their trials in parenthood land while working on their games.
So you've figured out how your game works. Now what? Come find out how playtesting helps the designer get out of their head & connect with their audience.
Are you thinking about making a game that uses weird & unique materials but there is a voice in your head telling you to do something easier & simpler?
Description:
Are you thinking about making a game that uses weird and unique materials but there is a voice in your head telling you to do something easier and simpler? Or even real people saying its way too complex or impractical? Stick with paper and plastic? Come hear from industry professionals who followed different paths and how those choices affected their games and sanity.
Random mechanics are an important tool in the game designer's tool box. However, deciding when to implement a random mechanic is no easy task.
Description:
Random mechanics are an important tool in the game designer's tool box. However, deciding when to implement a random mechanic is no easy task. On one hand, a well designed random mechanic may not feel random at all to players in the middle of a play, while an overt random mechanic that does not connect with players may feel uninspired, like a design short cut. Randomness in tabletop should not be taken lightly, as it may be the nail in your game's coffin, or the glue that holds it together.