Madam is an immortal cursed with loneliness who recruits young men as playthings. Can the latest recruits escape Madame's clutches before the last petal of the honeysuckle wilts?
Description:
Tucked away in an elegant mansion in New Orleans is a monstrous Madame, an immortal cursed with loneliness. From time to time, she recruits a new batch of strapping young men as playthings. At first, the invitation to Madame's house seems a dream come true for the latest group of hot guys, but they soon realize their lives are in peril. Can any of the young men escape Madame's clutches before the last petal of the honeysuckle wilts and love's sacrifice is redeemed?
Buffy the Vampire Slayer: Drusilla Crosses the Wrong River
Summary:
The idea that vampires couldn't cross running water has been part of Vampire lore for centuries. Dru laughed at that notion...until trying to cross the River Tam.
Description:
After Wolfram & Hart brought Dru back, she was not interested in wasting another opportunity. 300 more years of life on earth were more or less enjoyable, but she had visions that led her to take to the skies. 200 more years on various planets that the Alliance was settling had proved to be among the best of her existence. The idea that vampires couldn't cross running water has been part of Vampire lore for centuries. Dru laughed at that notion...until trying to cross the River Tam. Serenity was no longer being chased by the Alliance; River was healing; and the crew was still in the business of transporting cargo, though they seemed to spend more time than ever before righting wrongs. The reavers are horrific and they are still a problem for settlers, but these new deaths, while gruesome, are different. They are more about the blood of the victims rather than the flesh.
Buffy the Vampire Slayer: Drusilla Crosses the Wrong River
Summary:
The idea that vampires couldn't cross running water has been part of Vampire lore for centuries. Dru laughed at that notion...until trying to cross the River Tam.
Description:
After Wolfram & Hart brought Dru back, she was not interested in wasting another opportunity. 300 more years of life on earth were more or less enjoyable, but she had visions that led her to take to the skies. 200 more years on various planets that the Alliance was settling had proved to be among the best of her existence. The idea that vampires couldn't cross running water has been part of Vampire lore for centuries. Dru laughed at that notion...until trying to cross the River Tam. Serenity was no longer being chased by the Alliance; River was healing; and the crew was still in the business of transporting cargo, though they seemed to spend more time than ever before righting wrongs. The reavers are horrific and they are still a problem for settlers, but these new deaths, while gruesome, are different. They are more about the blood of the victims rather than the flesh.
Notorious smuggler Jacques Sweet recruits a crew of miscreants to find a reclusive sugar baron's booty of dubloons. Can the misfits trust each other enough to get the job done?
Description:
In an illustration of the historical validity of such a motley crew, notorious smuggler Jacques Sweet invites James Taffy (Victorian gentleman thief), Daifuku (disgraced samurai), Pete Brittle (Old West gunslinger), and Ben Foster (free Negro) to help him find the booty of doubloons a reclusive sugar baron flaunts at slave auctions. To find the treasure and untangle the macabre scheme, they'll need to learn to trust each other and blend in with the scum of New Orleans' port, the society of Southern plantations, fugitives safeguarded by the Underground Railroad, and a close-mouthed sect of folk religion practitioners.
Charlie's Angels are called in to get to the bottom of a bitter Mardi Gras Krewe rivalry in New Orleans.
Description:
When Rex's lavish Mardi Gras float is vandalized and its designer goes missing at the height of the season and Mystic's leader is comatose after choking on a King Cake baby, Charlie's Angels are called in to get to the bottom of a bitter Krewe rivalry before hatred ignites.
Late Afternoon of the Demigods (Halbgotterspatnachmittag)
Summary:
You're a demigod. It's late afternoon. Will there be a dawn tomorrow, or will the whole Universe plunge into eternal darkness?
Description:
In a world in which all human religions throughout history are simultaneously true, the gods are always going around having or adopting children with mortals. You are some of those children, now reaching adulthood. But since when do parents and children always get along? When push comes to shove on a truly operatic scale (see what I did there?), can you set aside your differences with each other and with your divine parents to save the day--literally? Emphasis is on role-playing, cooperation, and humor. Demigods uses the Powered By The Apocalypse game mechanic.
Subs joining the Legion of Super Heroes? It's never going to happen!
Description:
Subs joining the Legion of Super Heroes? It's never going to happen! One of the Legion of Substitute Heroes has actually been chosen to join the ranks of the popular Legion of Super Heroes but peer pressure, frenemies, bullying and even the Fatal Five appear fated to stand in the way. Players will assume the roles of Polar Boy, Night Girl, Color Kid, Infectious Lass and Chlorophyll Kid. Always an extra character for any players with a fist full of generics and a dream, in this case, Stone Boy. Play the game and then take the adventure home. Players will be offered free electronic copies of the character sheets and scenario notes. Follow the link below for background information of the Legion of Substitute Heroes. http://www.writeups.org/legion-of-substitute-heroes-subs-dc-comics/
A cross-section of 1970's heroes-teen detectives, cynical reporters, washed-up rock stars-find themselves stranded on a deserted island. Or is the island really as deserted as it seems?
The City plays host to a Crime Fighting Convention featuring the 1970's most famous Sleuths, but when they meet it is Murder!
Description:
The City plays host to a Crime Fighting Convention featuring the 1970's most famous Sleuths, but when they meet it is Murder! It just wasn't Sunday night without the flashlight beams cutting through the darkness and that sweet Mancini intro. Players will assume the roles of Stewart "Mac" McMillan (McMillan and Wife), Columbo and McCloud. Always an extra ticket for any player with a fist full of generics and a dream, in this case Dr. Quincy, ME. Play the game and then take the adventure home. Players will be offered free electronic copies of the character sheets and scenario notes. Preview trailer below! https://www.youtube.com/watch?v=8VI9mUyG_f0
Members of a reality TV series dedicated to finding the elusive Sasquatch discover more than they bargained for when they take their show to the mysterious woods outside Arkham, Mass.
Description:
As cast members of a popular reality TV series dedicated to finding and documenting evidence of the elusive Sasquatch (aka Bigfoot), you and your fellow players became instant celebrities. But after several seasons of not finding the mysterious creature, audiences are beginning to grow bored, and lately your ratings have begun to slip. Obviously something special is needed to bring back your viewers. And what could be more special than an investigation in the woods just outside the infamous city of Arkham? This area is well-known for mysterious sounds and barely-glimpsed figures in the night, and the occasional tourist fleeing in terror. Clearly this is the work of Sasquatch. What else could it possibly be? Can you bring in a spectacular episode that will get your ratings back on track-and can you survive the experience?