In the shadow of the cyclopean Cyphergate, PCs find themselves embroiled in a plot of deception that one could only find in Varisia's infamous pirate port, Riddleport. For characters of Levels 1-5.
Description:
In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port. "The Cyphermage Dilemma" is an exclusive adventure to be run only by 4- and 5- star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first year.
In the shadow of the cyclopean Cyphergate, PCs find themselves embroiled in a plot of deception that one could only find in Varisia's infamous pirate port, Riddleport. For characters of Levels 1-5.
Description:
In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port. "The Cyphermage Dilemma" is an exclusive adventure to be run only by 4- and 5- star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first year.
In the shadow of the cyclopean Cyphergate, PCs find themselves embroiled in a plot of deception that one could only find in Varisia's infamous pirate port, Riddleport. For characters of Levels 1-5.
Description:
In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port. "The Cyphermage Dilemma" is an exclusive adventure to be run only by 4- and 5- star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first year.
In the shadow of the cyclopean Cyphergate, PCs find themselves embroiled in a plot of deception that one could only find in Varisia's infamous pirate port, Riddleport. For characters of Levels 1-5.
Description:
In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port. "The Cyphermage Dilemma" is an exclusive adventure to be run only by 4- and 5- star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first year.
In the shadow of the cyclopean Cyphergate, PCs find themselves embroiled in a plot of deception that one could only find in Varisia's infamous pirate port, Riddleport. For characters of Levels 1-5.
Description:
In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port. "The Cyphermage Dilemma" is an exclusive adventure to be run only by 4- and 5- star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first year.
The Society has discovered a backdoor into their private demiplane that put it at risk of plunder & exploitation by the Aspis Consortium. PCs are sent to secure the gate. For characters of Levels 3-7.
Description:
Agents of the Pathfinder Society have discovered the location of a backdoor into their private demiplane that puts the entire realm at risk of plunder and exploitation at the hands of the Aspis Consortium. Rather than close the access point into their adventuring paradise, however, the Decemvirate sends a crack team of Pathfinders to secure the gate for future Society use…at any cost.
The Society has discovered a backdoor into their private demiplane that put it at risk of plunder & exploitation by the Aspis Consortium. PCs are sent to secure the gate. For characters of Levels 3-7.
Description:
Agents of the Pathfinder Society have discovered the location of a backdoor into their private demiplane that puts the entire realm at risk of plunder and exploitation at the hands of the Aspis Consortium. Rather than close the access point into their adventuring paradise, however, the Decemvirate sends a crack team of Pathfinders to secure the gate for future Society use…at any cost.
The Society has discovered a backdoor into their private demiplane that put it at risk of plunder & exploitation by the Aspis Consortium. PCs are sent to secure the gate. For characters of Levels 3-7.
Description:
Agents of the Pathfinder Society have discovered the location of a backdoor into their private demiplane that puts the entire realm at risk of plunder and exploitation at the hands of the Aspis Consortium. Rather than close the access point into their adventuring paradise, however, the Decemvirate sends a crack team of Pathfinders to secure the gate for future Society use…at any cost.
The Society has discovered a backdoor into their private demiplane that put it at risk of plunder & exploitation by the Aspis Consortium. PCs are sent to secure the gate. For characters of Levels 3-7.
Description:
Agents of the Pathfinder Society have discovered the location of a backdoor into their private demiplane that puts the entire realm at risk of plunder and exploitation at the hands of the Aspis Consortium. Rather than close the access point into their adventuring paradise, however, the Decemvirate sends a crack team of Pathfinders to secure the gate for future Society use…at any cost.
The Society has discovered a backdoor into their private demiplane that put it at risk of plunder & exploitation by the Aspis Consortium. PCs are sent to secure the gate. For characters of Levels 3-7.
Description:
Agents of the Pathfinder Society have discovered the location of a backdoor into their private demiplane that puts the entire realm at risk of plunder and exploitation at the hands of the Aspis Consortium. Rather than close the access point into their adventuring paradise, however, the Decemvirate sends a crack team of Pathfinders to secure the gate for future Society use…at any cost.