In the city of Midlothian people have been vanishing without a trace, bringing unrest to the community and placing pressure on the police department.
Description:
The only common thread linking the victims is that they are all mid-teens to young adults and that they disappear in clusters. Suspecting the supernatural the government dispatches Task Force Valkyrie to investigate and put down this threat to humanity. Sent under the guise of FBI agents investigating the disappearance of minors TFV to gain access to police records while keeping the police clear of any beasts they might come across. The mission will tax the agents' sanity as the very nature of reality seems to glitch out and warp around them.
The year is 1957. The Soviet Union and the Warsaw Pact threaten the balance of power. Tensions are high. Tensions are - argh, what the tentacle?
Description:
<Radio program announcer> The year is 1957. The Soviet Union and the Warsaw Pact threaten the balance of power. Tensions are high. Tensions are... argh, what the, ten... [monotone] Hello, in other news, the weather is adequate today. I suggest that you cease all current activity and proceed to the lands edge where you may immerse yourself in the cool and refreshing liquid. Goodbye. <staticky squelch>... <dead air>
Chaos plagues the Freehold of Philadelphia as the Bell Throne lies empty and sundered and the True Fae's minions must be driven out.
Description:
The mad visions of the Autumn King have prophesied only death as his failure to hold vigilant and true to the old pacts have opened the door to Arcadia's Huntsmen. With the King's death, the rites of succession cannot be completed and the Season pass to a new monarch. As the Freehold's streets run red with blood and the twisting warrens of the Hedge echo with the cries of changelings dragged in thorny chains back to captivity, the options renew the old wards and drive out the True Fae's minions are short. Only by calling upon the myths of the city itself by reenacting the legendary deeds and feats of history can there be hope of survival.
The powers that be say the Lupines are gone so rolling up to a forest preserve in North Chicago and pushing over a few old rocks is more than worth the brownie points from the Sheriff.
The powers that be say the Lupines are gone so rolling up to a forest preserve in North Chicago and pushing over a few old rocks is more than worth the brownie points from the Sheriff.
A part of your motley crew's past they would rather forget abruptly confronts them.
Description:
Drawn into a strange Hedge trial with a childlike goblin queen, a terrifying huntsman, and a former friend from their durance, how do they respond to their feelings of betrayal, loyalty, and judgment?
You and your brave companions have just defeated the evil army that marched forth from the Swamps of Elgoith. You are heading home with spoils and a few tales to tell.
Description:
It was supposed to be a nice stop over. Well, it was last time you came through here; now it is cold and the despair is soul chilling. As you enter the hamlet you hear a plea for heroes.
In the dusty south near Kether Rock, a force led by Dragon-Blooded has amassed to assault the desert fortress.
Description:
You, the mighty Dragon-Blooded, have resolved to slay the Anathema hiding within by force of arms. The political situation at camp is fraught with divisions, populated by Realm legions as well as local auxiliaries and representatives from the local spirit court, that of the Orderly Flame. Muster your allies and ride forth to glory!
In the dusty south near Kether Rock, a force led by Dragon-Blooded has amassed to assault the desert fortress.
Description:
You, the mighty Dragon-Blooded, have resolved to slay the Anathema hiding within by force of arms. The political situation at camp is fraught with divisions, populated by Realm legions as well as local auxiliaries and representatives from the local spirit court, that of the Orderly Flame. Muster your allies and ride forth to glory!