It's near Halloween & it seems like more people are getting into the spirit this year. The only problem: people are beginning to get a little concerned because children are missing.
Description:
It’s near Halloween, and it seems like more people are getting into the spirit this year. Lots of parties, costumes, and - of course - candy. The only problem: people are beginning to get a little concerned about the number of children that have gone missing over the past couple weeks. This might put a damper on the festivities. * Characters should only use rules from the core WoD and Hunter: The Vigil Corebook. Run by The Wrecking Crew and The Dead Gamers Society.
How long can you survive the waves of enemies while Murphy's Law curses your outpost? What can go wrong, will. Heavy combat, heavy mental.
Description:
How long can you survive the waves of enemies while Murphy’s Law curses your outpost? What can go wrong, will. Heavy combat, heavy mental. Run by The Wrecking Crew and The Dead Gamers Society.
Fortune's Fools, a Shakespeare-themed cabal of Tradition mages, has finally been granted a chantry house of their own: an abandoned theatre with a Node at its heart.
Description:
Fortune's Fools, a Shakespeare-themed cabal of Tradition mages, has finally been granted a chantry house of their own: an abandoned theatre with a Node at its heart. All they have to do is clear it out and secure it. Of course, the course of True Magick never did run smooth. A game of high drama, low comedy, and spellcasting bravado. Run by The Wrecking Crew and The Dead Gamers Society.
The Uratha of Washington, D.C. are targets, but lately it feels as though it feels as though a shadowy hand is directing their enemies. Can you find this puppetmaster and topple it's plans?
Description:
Werewolves become testy when outsiders take too much notice of their activities. They become even testier when that notice comes from law enforcement officials, both local and Federal. The Uratha of Washington, D.C. know that they’re likely targets for observation, but lately it feels as though a shadowy hand is directing their enemies. Can you find this puppetmaster and topple his or her plans? The story continues in RPG1689588 Many Are the Heads That Wear the Crown on Saturday at 3 pm. Players in this event will be given preferential seating at that finale. Run by The Wrecking Crew and The Dead Gamers Society.
It's New Year's Eve & while the ignorant kine are at play in the streets, getting high on champagne & the false promises of a new year, the mood is far tenser than usual.
Description:
It’s New Year’s Eve and while the ignorant Kine are at play in the streets, getting high on champagne and the false promises of a new year, the mood is far tenser than usual. Someone has been murdering Kine and leaving the bodies near Elysium. Worse, the killer has been implicating several influential Kindred by leaving embarrassing evidence of certain shady business dealings and subversive political maneuvering, evidence that has raised the hackles of both the human authorities and vampire society. Word is that the Prince will be foregoing his usual annual address to the Kindred of Philadelphia to make his displeasure known personally, and anybody who is anybody has been quietly encouraged to be in attendance. Run by The Wrecking Crew and The Dead Gamers Society.
A swashbuckling adventure on a dying world. Come & take you future by the horns & see what fortune awaits you. Run by The Wrecking Crew and The Dead Gamers Society.
Each of you brought something from the world of men, that He might be imbued with the wonders of human nature. Each of you gave something of yourself.
Description:
Each of you brought something from the world of men, that He might be imbued with the wonders of human nature. Each of you gave something of yourself that He might learn from your knowledge. You sought each other out to learn, to support one another in your great endeavor. Together you created a child, pouring the experiences of your Pilgrimages out to conceive a life free of the burdens you had to overcome. But alas, you failed, and your perfect boy awoke warped and distorted. With revulsion, disgrace and grief, you abandoned your offspring and each other, but with the passage of time an intangible pull has drawn you each back. Can you face your greatest shame and come to terms with what you have wrought, or does your Pilgrimage end here in the wasteland of despair? Run by The Wrecking Crew and The Dead Gamers Society.
At the time, it seemed wise to make a deal with Alveua, the Keeper of the Forge of Night. Besides, that Dragon-blooded Dynast was lording it something awful over the Satrap.
Description:
At the time, it seemed wise to make a deal with Alveua, the Keeper of the Forge of Night. Besides, that Dragon-blooded Dynast was lording it something awful over the Satrap, and good riddance in consigning him to Hell. However, it now seems that wasn't the wisest choice your Circle has ever made (excluding that little diplomatic incident in Yu Shan with the Loom last month) - and long story, short: you need to rescue that little shit from Malfeas. Demons are rather prickly about broken oaths, though, and you did neglect to mention that you may have ripped off Alveua the first time too... Run by The Wrecking Crew and The Dead Gamers Society.
At the time, it seemed wise to make a deal with Alveua, the Keeper of the Forge of Night. Besides, that Dragon-blooded Dynast was lording it something awful over the Satrap.
Description:
At the time, it seemed wise to make a deal with Alveua, the Keeper of the Forge of Night. Besides, that Dragon-blooded Dynast was lording it something awful over the Satrap, and good riddance in consigning him to Hell. However, it now seems that wasn't the wisest choice your Circle has ever made (excluding that little diplomatic incident in Yu Shan with the Loom last month) - and long story, short: you need to rescue that little shit from Malfeas. Demons are rather prickly about broken oaths, though, and you did neglect to mention that you may have ripped off Alveua the first time too... Run by The Wrecking Crew and The Dead Gamers Society.