6 People. 6 Roles. 1 Way to Escape. Can you make it out before you all die? Or will one of you make it out alive?
Description:
Six people wake up locked in a horror show, knowing that they have to get out. But there's a catch: their kidnapper devised deadly puzzles and traps to ensure only one would live to tell the tale. Can you find a way to defy him? Or are you going to be stuck until you perish?
Tremere in New Orleans have left little to be desired in the last decade. You have been tasked with aiding to restore honor & glory to House & Clan Tremere.
Description:
Tremere in New Orleans have left little to be desired in the last decade. You have been tasked with aiding to restore honor and glory to House and Clan Tremere. The Regent and Prince have come up with a dossier of problems plaguing the city that you need to investigate and solve. Success comes with its usual rewards: status and magical loot. Failure…well, let’s just hope it doesn’t come to that.
Nearly starving, your pack & Viking kinfolk settled a fertile island with fishing, farming & spiritual power. At the Jarl's longhouse you feast, but now a lone scout barges in with grim news.
Description:
Nearly starving, your pack and Viking kinfolk settled a fertile island with fishing, farming and spiritual power. At the Jarl’s longhouse you feast, but now a lone scout barges in with grim news. Ships landed on the other side of the island, and the scouts were butchered.
Explore a corner of the Shadowlands where the Dark Kingdom's converge & the Hierarchy comes to mean almost nothing at all.
Description:
Explore a corner of the shadowlands where the Dark Kingdom's converge, and the Hierarchy comes to mean almost nothing at all. There are more secrets than you can possibly know hidden in the tunnels under the Green Mill.
Long Blurb: Wraith is a game of personal loss and memory. Chicago's Uptown neighborhood pulses with the memory of generations deep in the skin of the city. Memories of wonder, glamour, death, pain, and life. Each age of Uptown has left a mark on the lands of the dead, and the Shadowlands of Chicago's most diverse neighborhood reflect a richness and history that most could never imagine. Explore your own passions, as you must grapple with the conflicting passions of those around you and the interference of the countless bureaucracies of the dead.
The Princess Invincible has summoned you to her fortress. Intrigue awaits!
Description:
The Princess Invincible has summoned you to her fortress. There, the Pride of Ilium, the cities majestic navy is gathering. Tonight, the Princess Invincible presides over the social event of the season, the annual Sky Navy ball and you have an invite. Intrigue awaits!
Dogs have inherited a land after Man, a land where they seek to find their histories - & somehow, themselves - along the way.
Description:
In the world of Pugmire, Dogs have inherited a land after Man, a land where they seek to find their histories - and somehow, themselves - along the way. All good Dogs know to follow the code of Man. But what truly makes a Dog good? What makes a Dog bad? And what happens when they no longer know the difference? Run by The Wrecking Crew and The Dead Gamers Society.
In the city of Hollowfaust, a hero with regional renown has met his final forfeiture. The family is grieving but is also pleading for your party's help since the family does not possess the gold.
Description:
In the city of Hollowfaust, a hero with regional renown has met his final forfeiture. The family is grieving but is also pleading for your party's help since the family does not possess the gold to buy their loved one’s remanded body for a proper funeral cremation. Per the laws of the city, the guildsmen have detain the hero's body until gratuity is paid. However, time is limited and if the gratuity is not paid, the body will go to the Underfaust for whatever purpose the guildsmen decide. In this city, the dead carry value and your party must come up with something to barter with. Run by The Wrecking Crew and The Dead Gamers Society
Last year you fought the Great Horned Lady & the Barrister & won! A year & a day have passed & now those of you who survived sit ensconced in your lives. Safely, you thought.
Description:
Last year you fought the Great Horned Lady and the Barrister and won! Then, there was a great exodus across the Hedge. A year and a day have passed, and now those of you who survived sit ensconced in your lives. Safely, you thought...but then one by one your fellows have begun to disappear. No one believes you. But those of you who remain still dream of that day... Run by The Wrecking Crew and The Dead Gamers Society.
Come play Mage the Awakening 2nd Edition with the developer Dave Brookshaw! He will lead you through the twisting halls of lost lore & arcana knowledge to a place you only thought you understood.
A rogue Egyptian god has arisen in the remote deserts of Egypt. He is assembling humanity's brightest thinkers & best engineers to worship him & build him a 21st century monument.
Description:
A rogue Egyptian god has arisen in the remote deserts of Egypt. He is assembling humanity’s brightest thinkers and best engineers to worship him and build him a 21st century monument of wonder and unity. Yet, all is not what it seems and he must be stopped. Run by The Wrecking Crew and The Dead Gamers Society.