If you can find the heart of spring & the heat of summer Lady Winter will let up her hold on the season.
Description:
The Winter has gone on longer than you recall any winter going on before. The days are short and the nights bite bone deep. Lady Winter has stated that if the heart of spring and the heat of summer can be rekindled in her heart she will let up. Now to find these things before she changes her mind
Tonight an emissary invites you to join his master, The Sphinx, at court & to take part in the search for ancient & valuable relic connected to the family of your Mistress.
Description:
Cats have inherited the world, unifying their six fractious monarchies untold centuries after the Ages of Man are over. These cats have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic given to them by their lost worshipers. Others seek to create a cohesive nation, using Precepts of Mau agreed to after years of political conflict. The world is dangerous and mysterious, but the instincts of a good cat will always be true.
Tonight an emissary invites you to join his master, The Sphinx, at court & to take part in the search for ancient & valuable relic connected to the family of your Mistress.
Description:
Cats have inherited the world, unifying their six fractious monarchies untold centuries after the Ages of Man are over. These cats have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic given to them by their lost worshipers. Others seek to create a cohesive nation, using Precepts of Mau agreed to after years of political conflict. The world is dangerous and mysterious, but the instincts of a good cat will always be true.
A twist on Madlibs & World of Darkness. You will help create the skeleton of the story by filling in the blanks.
Description:
A twist on Madlibs and World of Darkness. You will help create the skeleton of the story by filling in the blanks of a Madlib of the group’s choice of plot hooks such as: “<Very Important Person> has given you a quest to <location> to find <item>” for an example.
1893-1924. So much time has passed since you last awoke & now you are struck awake by pale intruders who somehow seem familiar & different all at once.
Description:
Dark Eras (1893-1924) As one of the Arisen (mummy) you endure millennia of sleep with brief time awake to fulfill your ancient purpose. Normally you are awakened by your cult to serve some need but this time you are roused by intruders! Thieves have come and you are awake, angry, and powerful. Unfortunately your long sleep is hard to shake and quick to return. You must chase down these thieves and reclaim what is yours before your power wanes. But even as your power fades your memories start to return and you may learn that there is more to this then simple theft.
Phoenix,AZ - Your pack runs the local park & trails. Tending the trails & guests, you also bind a great monster in the hills, away from peering eyes. It is loose, & you must retrieve it, soon.
Description:
Phoenix,AZ – Your pack runs the local park and trails. Tending the trails and guests, you also bind a great monster in the hills, away from peering eyes. It is loose, and you must retrieve it, soon. Your rivals will notice its absence, and take advantage of your weakness if you dally. Will you set forth a plan to capture it, or destroy it? How long before it kills an innocent?
6 high schoolers, a bonfire on a haunted island, booze, & spooky urban legends. What could possibly go wrong?
Description:
You've just graduated high school, and you and a bunch of your friends are celebrating by doing what high schoolers do best: get into trouble. Namely, you all decide to camp out on a supposedly haunted island, one with spooky urban legends and the chance to say you did something scary to kick off your new found freedom. There's nothing that could go wrong when you're just hanging out and being dumb with your friends... right?
An island off the New Zealand coast has been calling for some time. It's time to investigate & uncover the history of an old & troubled place. Set in the 1950s.
Not long ago, Embassador Quincy Pug & his trusted companions left on a diplomatic mission to Midtown, a small bastion somewhere between the lands of Dog & Cat. But he's been gone far too long.
Description:
Not long ago, Embassador Quincy Pug and his trusted companions left on a diplomatic mission to Midtown, a small bastion somewhere between the lands of Dog and Cat. But he's been gone far too long. The Pug family has asked for your adventuring pack to find out what happened to Quincy, bring him back if you can. We know Badgers roam the area, so prepare for the worst.