Join the vesk crew of the VHS Jioh's Spine and climb into a orbital dropsled headed planetside for a mission to boost your personal honor and fight for the glory of the Veskarium!
Description:
No prior rules knowledge required. Pregenerated characters will be provided. Grab a seat and roll some dice!
Join the vesk crew of the VHS Jioh's Spine and climb into a orbital dropsled headed planetside for a mission to boost your personal honor and fight for the glory of the Veskarium!
Description:
No prior rules knowledge required. Pregenerated characters will be provided. Grab a seat and roll some dice!
Join the vesk crew of the VHS Jioh's Spine and climb into a orbital dropsled headed planetside for a mission to boost your personal honor and fight for the glory of the Veskarium!
Description:
No prior rules knowledge required. Pregenerated characters will be provided. Grab a seat and roll some dice!
Join the vesk crew of the VHS Jioh's Spine & climb into a orbital dropsled headed planetside for a mission to boost your personal honor & fight for the glory of the Veskarium!
[Security Clearance Not High Enough For The Title Of This Adventure]
Summary:
Welcome to the Alpha Complex! The player characters begin as freshly cloned Infrareds! Can they survive, team-up, or betray each other in the name of friend Computer?
Description:
Security Clearance Not High Enough For The Title Of This Adventure], begins with the player characters being freshly cloned. That means for this adventure they will be Infrareds - the lowly worker class of Alpha Complex. If they play their cards right they'll end it with a promotion to Red level and a job as a newly minted Troubleshooter.
For 4-6 novice or rusty Paranoia players. Rules will be taught, and pre-generated characters provided.
[Security Clearance Not High Enough For The Title Of This Adventure]
Summary:
Welcome to the Alpha Complex! The player characters begin as freshly cloned Infrareds! Can they survive, team-up, or betray each other in the name of friend Computer?
Description:
Security Clearance Not High Enough For The Title Of This Adventure], begins with the player characters being freshly cloned. That means for this adventure they will be Infrareds - the lowly worker class of Alpha Complex. If they play their cards right they'll end it with a promotion to Red level and a job as a newly minted Troubleshooter.
For 2-6 novice or rusty Paranoia players. Rules will be taught, and pre-generated characters provided.
[Security Clearance Not High Enough For The Title Of This Adventure]
Summary:
Welcome to the Alpha Complex! The player characters begin as freshly cloned Infrareds! Can they survive, team-up, or betray each other in the name of friend Computer?
Description:
Security Clearance Not High Enough For The Title Of This Adventure], begins with the player characters being freshly cloned. That means for this adventure they will be Infrareds - the lowly worker class of Alpha Complex. If they play their cards right they'll end it with a promotion to Red level and a job as a newly minted Troubleshooter.
For 2-6 novice or rusty Paranoia players. Rules will be taught, and pre-generated characters provided.
[Security Clearance Not High Enough For The Title Of This Adventure]
Summary:
Welcome to the Alpha Complex! The player characters begin as freshly cloned Infrareds! Can they survive, team-up, or betray each other in the name of friend Computer?
Description:
Security Clearance Not High Enough For The Title Of This Adventure], begins with the player characters being freshly cloned. That means for this adventure they will be Infrareds - the lowly worker class of Alpha Complex. If they play their cards right they'll end it with a promotion to Red level and a job as a newly minted Troubleshooter.
For 4-6 novice or rusty Paranoia players. Rules will be taught, and pre-generated characters provided.
The PCs hire on as caravan guards for the long journey north as extra muscle & stumble upon a forgotten shrine deep in the forest!
Description:
Travel along the Great Trade has become steadily more dangerous under the neglect of Lord-Governor Pengali. The PCs hire on as caravan guards for the long journey north as extra muscle, and stumble upon a forgotten shrine deep in the forest! The Shrine of Shadows is a game for 5th edition Dungeons and Dragons suitable for new or experienced players, no prior rules knowledge is necessary. Pregenerated 3rd level characters will be provided.
The PCs hire on as caravan guards for the long journey north as extra muscle & stumble upon a forgotten shrine deep in the forest!
Description:
Travel along the Great Trade has become steadily more dangerous under the neglect of Lord-Governor Pengali. The PCs hire on as caravan guards for the long journey north as extra muscle, and stumble upon a forgotten shrine deep in the forest! The Shrine of Shadows is a game for 5th edition Dungeons and Dragons suitable for new or experienced players, no prior rules knowledge is necessary. Pregenerated 3rd level characters will be provided.