The Frog gang has struck again, knocking over the bank in Ipswich! This group of desperate bandits have left a trail of terror from windy Chicago and appears to lead into...shadowed Innsmouth!
It’s fundraising night at the Brindlewood Bay Whaling Museum Everything is going well until someone turns up dead. It’s up to the Murder Mavens to solve the murder and unravel the mystery.
Description:
It’s fundraising night at the Brindlewood Bay Whaling Museum and Education Center. George Pollard, the owner, has pulled out all the stops. Anyone who’s anyone is there checkbook in hand, ready to make donations to the museum. That is until someone turns up dead. It’s up to the Murder Mavens to solve the murder and unravel the mystery of what lurks below Brindlewood Bay. Brindlewood Bay is a roleplaying game about a group of elderly women who are members of the local Murder Mavens mystery book club. The Mavens find themselves solving actual murder mysteries in their quaint New England town. Are these murders just a coincidence, or is there a much deeper, darker secret to uncover? It’s like if HP Lovecraft was a guest writer for Murder She Wrote.
Using 7th sea rules, heroic knightly mice seek answers to an ancient prophecy to defend their realm from a new threat from the Great Wood.
Description:
In a 7th sea -styled adventure, a group of mice band together from the kingdoms of the Lawn of Miksfronte: Avalon is a can-castle ruled by King Softfur Pinfasten, Breteaux (ruler: her majesty Brie Antoinette) is near the tall grass fields in the South, Cladacryn's swamps often flood (ruler: William Smallus), Eisen is a fortress city in a great oak tree ruled by Count Otto von Biscuitmark, and finally Vodacce is a colorful place ruled by The Merchant Lords. Trouble is brewing throughout the Lawn as rumors spread of marauding rats lead by "the great red rat". The heroes must track down the meaning of a prophecy to defeat this new evil, and lead the forces of mousedom to battle.
Wherein the characters suffer an accident, get stuck in the dark cold, and are challenged by a mysterious adversary under the glittering winter stars.
Description:
This mystery begins with the Society receiving a letter inviting them to attend the secretive meeting Conclavum Sub Rosa, arranged by Count Constantine Constantinovich. It is a gathering where carefully selected participants from all over Europe come to exchange experiences and knowledge about the study of supernatural phenomena. The meeting is held at Count Constantinovich’s manor in the woods southwest of Saint Petersburg.
the USS Ever Onward answers a distress call from an uncharted planet near what seems to be an unstable wormhole. Who’s sending the signal? Let's find out!
Description:
This week on Star Trek Adventures, the mistfit crew of the USS Ever Onward answers a distress call from an uncharted planet near what seems to be an unstable wormhole. Who’s sending the signal? Why does it seem to match Earth technology from over 100 years ago... and does it have anything to do with the strange wormhole? It seems that only the crew of the Ever Onward is equipped, and perhaps unlucky enough, to find out!
The USS Ever Onward answers a distress call from an uncharted planet near what seems to be an unstable wormhole. Who’s sending the signal?. Let's find out!
Description:
This week on Star Trek Adventures, the mistfit crew of the USS Ever Onward answers a distress call from an uncharted planet near what seems to be an unstable wormhole. Who’s sending the signal? Why does it seem to match Earth technology from over 100 years ago... and does it have anything to do with the strange wormhole? It seems that only the crew of the Ever Onward is equipped, and perhaps unlucky enough, to find out!
All Quiet on the Western Front, A Little Too Quiet
Summary:
Reports about heavy activity in some of the nearby French villages lately. Several squads were dispatched to investigate, but none have returned. Not a single person in or out.
A weekend LARP is about to take a dark turn when the “monsters” come to life! Not only that, but a secret government agency has also taken an interest. Can you save the players and escape capture?
Description:
Live Action Roleplaying games are not your normal weekend adventures; but then again, you’ve never been “normal.” Strange things have always happened to you and you’ve never been quite sure why. But after a long, tough semester at school, a weekend away with friends running around the woods in costumes and foam swords sounds like fun. Unfortunately, the weekend holds unexpected surprises and scares. Those weird things from your past are about to become very real and you will need to quickly learn how to wield your powers to save the “normal” kids as well as avoid capture for research purposes
A weekend LARP is about to take a dark turn when the “monsters” come to life! Not only that, but a secret government agency has also taken an interest. Can you save the players and escape capture?
Description:
Live Action Roleplaying games are not your normal weekend adventures; but then again, you’ve never been “normal.” Strange things have always happened to you and you’ve never been quite sure why. But after a long, tough semester at school, a weekend away with friends running around the woods in costumes and foam swords sounds like fun. Unfortunately, the weekend holds unexpected surprises and scares. Those weird things from your past are about to become very real and you will need to quickly learn how to wield your powers to save the “normal” kids as well as avoid capture for research purposes
Your cruise is interrupted by a storm, one squall leads the sinking yacht to a floundering fisherman's boat and his statements of doom. The next hurls your party onto the shores of Wolfstone Island.
Description:
While the investigators are enjoying a cruise, one squall leads the yacht to a floundering fisherman's boat and his statements of doom. The next hurls them onto the shore of Wolfstone Island. Will the investigators be able to escape the island or do the inhabitants of the island intend the worst for them? Pregenerated adventurers provided. (Call of Cthulhu 7th Edition - Pulp Cthulhu, 6 players per table, 4 hours long; beginners welcome!)