The Hero System is a set of universal rules that lets you create characters for any setting or background. You can create any spell, power, weapon, or other effect imaginable. We will discuss the rules, create characters, and put them through a mini-adventure. New players preferred.
The foundation for Champions Online, Hero System lets you craft characters for any setting. You can create any power, weapon, spell, or other effect imaginable. We will discuss the rules, create characters, and put them to the test in a slugfest royale. New players preferred.
The foundation for Champions Online, Hero System lets you craft characters for any setting. You can create any power, weapon, spell, or other effect imaginable. We will discuss the rules, create characters, and put them to the test in a slugfest royale. New players preferred.
The foundation for Champions Online, Hero System lets you craft characters for any setting. You can create any power, weapon, spell, or other effect imaginable. We will discuss the rules, create characters, and put them to the test in a slugfest royale. New players preferred.
Is Vault 101, Savior of the Wasteland, really all that? When the kid blew through Paradise Falls and "saved" you, why did you suddenly feel that things didn't really get better. Luckily a ghoul ranger happened along to guide your rag-tag group - a Megaton powerhouse, a vault-born monk, a wastelander, and a tinker - home. Easy, right? Adaptation of Fallout 3.
When a patron wizard requests a simple errand, you find it hard to refuse. Summoned to his tower, he asks you to retrieve a simple treasure from one of his many treasuries found in the Drakwold Forest surrounding his tower.
Part III of the series. Armed with the knowledge from previous excursions, the now grizzled team plans their final run to the Core. Are the legends true? What dreams will come?. A gritty, run-and-gun, post-apocalyptic adventure.
Wave (trident), Whelm (war hammer), and Blackrazor (sword) have been stolen. The former owners each received a taunting poem, sealed with the symbol of the all-but-forgotten wizard Keraptis. You must rescue the weapons from Keraptis' lair at White Plume Mountain. The 9th Greatest D&D Adventure of all time.
Journey back once again to the adventure-filled days of 1935. In a world full of Nazis, gangsters, maniacal masterminds, eccentric scientists, hidden cities, and ancient artifacts, who knows what danger and excitement awaits the intrepid Dr. Abraham 'Doc' Justice and his brave band of friends and family? The mysterious Mr. Fog knows. Role playing emphasized.
Journey back once again to the adventure-filled days of 1935. In a world full of Nazis, gangsters, maniacal masterminds, eccentric scientists, hidden cities, and ancient artifacts, who knows what danger and excitement awaits the intrepid Dr. Abraham 'Doc' Justice and his brave band of friends and family? The mysterious Mr. Fog knows. Role playing emphasized.