Welcome one and all to the 15th annual Circle Tournament of Death. Once again, all players will be pitted against one another in a combat of skills and tactics, along with a little luck, to attempt to win this year’s most prestigious award - the coveted Death Champion trophy. Bring your own 2nd Ed. characters, 8 total levels, any race from the books. The Arena is prepared. The crowd is waiting. Let the Tournament begin! Good Luck!!!
Twenty will enter, but only one can be victorious. Do you have what it takes to win? Bring YOUR own character (total levels = 8) and enter the arena. Duke it out with others to see if you're smart enough, brave enough, or sneaky enough to become champion. The Arena is prepared. The crowd is waiting. Let the Tournament begin!
Twenty will enter, but only one can be victorious. Do you have what it takes to win? Bring YOUR own character (total levels = 8) and enter the arena. Duke it out with others to see if you're smart enough, brave enough, or sneaky enough to become champion. The Arena is prepared. The crowd is waiting. Let the Tournament begin!
It's back! Are you ready? Bring your character (total levels=8) and enter the arena. 20 characters enter, but only one can emerge victorious. What will be your strategy? Will you rely on wits or fire-power, magic or the sword? Characters subject to DM approval and rules will be provided. Come play with us!
It's back! Are you ready? Bring your character (total levels=8) and enter the arena. 20 characters enter, but only one can emerge victorious. What will be your strategy? Will you rely on wits or fire-power, magic or the sword? Characters subject to DM approval and rules will be provided. Come play with us!
The TARDIS has mysteriously stopped on some unknown planet. The Doctor, feeling a familiar presence, steps out and vanishes. As you open the door, you hear the sounds of what was once called a calliope on Earth. Use your wits or perish while trying to find the Doctor and get home.
The TARDIS has mysteriously stopped on some unknown planet. The Doctor, feeling a familiar presence, steps out and vanishes. As you open the door, you hear the sounds of what was once called a calliope on Earth. Use your wits or perish while trying to find the Doctor and get home.
The TARDIS has mysteriously stopped on some unknown planet. The Doctor, feeling a familiar presence, steps out and vanishes. As you open the door, you hear the sounds of what was once called a calliope on Earth. Use your wits or perish while trying to find the Doctor and get home.
SG Command just received a mysterious message from SG1, summoning another SG team. The only complete team at SG Command is yours. Can you help SG command solve this mystery and bring back SG1?
SG Command just received a mysterious message from SG1, summoning another SG team. The only complete team at SG Command is yours. Can you help SG command solve this mystery and bring back SG1?