The void dragons grow in strength. We must stop them before what we most fear comes to pass! 14th level.
Description:
The dreaded void dragons have been a menace to the world for centuries. Their floating citadel has always seemed like too insurmountable a task to take on, but rumors have recently surfaced that the pair have recently laid a clutch of eggs. Many wizards are worried that with so much void energy in one condensed area the barrier between the world and the void may weaken. Thus, you have been tasked to take out this potential catastrophe by ANY MEANS NECESSARY.
You investigate the clock tower after being contracted by the Clockworkers' Guild. They want to learn the secrets of the tower built by the wealthy former adventurer Jenneline Gyre. 3rd level.
When an Unrecovered Annunaki Device is found on the edge of the Forest of Whispers, the Harbatim must contend with a rival team from Eridu, as to whom will recover and benefit from the unknown device.
Description:
When an Unrecovered Annunaki Device is found on the edge of the Forest of Whispers, the Harbatim (recovery engineers) sent by Isin, the politically neutral city-state dedicated to medicine and medical technology, must contend with a rival team from Eridu, a city-state with powerful allies, as to which will recover and potentially benefit from the unknown device. The Forest has its own dangers - not only the animals and more lethal plants of the Grosvenor World, but the ghost circles, places where tragic deaths occurred and where the tortured spirits may still remain. The device itself may be the most dangerous part - nobody knows what it does, or how it will react to attempts at recovery and relocation. Can the Harbatim survive the Forest, the device, and their fellow Samsut, and return to Isin with an advantage won for their home city-state?
When an Unrecovered Annunaki Device is found on the edge of the Forest of Whispers, the Harbatim must contend with a rival team from Eridu, as to whom will recover and benefit from the unknown device.
Description:
When an Unrecovered Annunaki Device is found on the edge of the Forest of Whispers, the Harbatim (recovery engineers) sent by Isin, the politically neutral city-state dedicated to medicine and medical technology, must contend with a rival team from Eridu, a city-state with powerful allies, as to which will recover and potentially benefit from the unknown device. The Forest has its own dangers - not only the animals and more lethal plants of the Grosvenor World, but the ghost circles, places where tragic deaths occurred and where the tortured spirits may still remain. The device itself may be the most dangerous part - nobody knows what it does, or how it will react to attempts at recovery and relocation. Can the Harbatim survive the Forest, the device, and their fellow Samsut, and return to Isin with an advantage won for their home city-state?
When an Unrecovered Annunaki Device is found on the edge of the Forest of Whispers, the Harbatim must contend with a rival team from Eridu, as to whom will recover and benefit from the unknown device.
Description:
When an Unrecovered Annunaki Device is found on the edge of the Forest of Whispers, the Harbatim (recovery engineers) sent by Isin, the politically neutral city-state dedicated to medicine and medical technology, must contend with a rival team from Eridu, a city-state with powerful allies, as to which will recover and potentially benefit from the unknown device. The Forest has its own dangers - not only the animals and more lethal plants of the Grosvenor World, but the ghost circles, places where tragic deaths occurred and where the tortured spirits may still remain. The device itself may be the most dangerous part - nobody knows what it does, or how it will react to attempts at recovery and relocation. Can the Harbatim survive the Forest, the device, and their fellow Samsut, and return to Isin with an advantage won for their home city-state?
When an Unrecovered Annunaki Device is found on the edge of the Forest of Whispers, the Harbatim must contend with a rival team from Eridu, as to whom will recover and benefit from the unknown device.
Description:
When an Unrecovered Annunaki Device is found on the edge of the Forest of Whispers, the Harbatim (recovery engineers) sent by Isin, the politically neutral city-state dedicated to medicine and medical technology, must contend with a rival team from Eridu, a city-state with powerful allies, as to which will recover and potentially benefit from the unknown device. The Forest has its own dangers - not only the animals and more lethal plants of the Grosvenor World, but the ghost circles, places where tragic deaths occurred and where the tortured spirits may still remain. The device itself may be the most dangerous part - nobody knows what it does, or how it will react to attempts at recovery and relocation. Can the Harbatim survive the Forest, the device, and their fellow Samsut, and return to Isin with an advantage won for their home city-state?
Sightings of a strange old ship stalking the waters of Barataria has the Conclave of New Orleans concerned. With the Wardens off to war with the Red Court, looks like this job is up to you!
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused; or that it will end well.
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused; or that it will end well.
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused; or that it will end well.