In this GM-less RPG, players take on the role of powerful, godlike beings known as The Vast.
Description:
In Eternity, players take on the role of powerful, godlike beings known as The Vast. These creatures, lording over entire planets, are constrained only by their Attachments, metaphysical ties that grow stronger each time The Vast use their amazing powers. As a Vast’s Attachment to a specific concept or idea increases, she must act carefully to respect the rules of the Attachment, her hands tied by the power she wields.
Anno Domini 1141. The Sheriff of Leicester has tasked you to rout out a group of conspirators where they meet inside Lincoln Cathedral. These traitors are supporting the Empress Maude in her attacks against King Stephen. It is time to go to church, but what you are asked to do there is not so holy. When all the lies are uncovered and the secrets are revealed, it is time to decide which side you are truly on?
I know, I know. You agreed to help out Harry while he was out of town but how did a case of a missing pooch turn into a turf war between lycanthropes, vampires and faeries? Just how are you going to get this fixed before dawn? All Hell has broken loose and some days it just doesn’t pay to get out of bed.
A constant supply of GMs prepared to run a variety of independent and cutting edge games just as soon as you can present them with a group of players who are interested in playing them. It is, in short, your source for the game you want, when you want it.
A constant supply of GMs prepared to run a variety of independent and cutting edge games just as soon as you can present them with a group of players who are interested in playing them. It is, in short, your source for the game you want, when you want it.
A constant supply of GMs prepared to run a variety of independent and cutting edge games just as soon as you can present them with a group of players who are interested in playing them. It is, in short, your source for the game you want, when you want it.
A constant supply of GMs prepared to run a variety of independent and cutting edge games just as soon as you can present them with a group of players who are interested in playing them. It is, in short, your source for the game you want, when you want it.
It’s Greek Week, and for most of the fraternities and sororities on campus that means raising money for charity, putting on shows, and some friendly competitions. But for the werewolves of Sigma Alpha Delta it means danger – a rash of unexplained disappearances plagues the University, and strange creatures out of myth are invading the frat pack’s territory. Can they put a stop to it, and win the Pan-Hellenic games?
Some day you'll laugh about this. Right. That is if she leaves you a mouth to laugh with... How did you get yourself in this deep? You owe something to Queen Mab that you just can't pay. Now she's offering you a way out. It's likely a trap but you must get free. So, how do you kill a wizard?
Supernatural trouble is brewing on the streets of the Big Apple, and everyone with even an ounce of mystic talent can feel it. The Wardens are nowhere to be found, and most minor talents are just trying their best to stay alive. But when the local Paranet group discovers that a dangerous threat is stalking minor talents on the streets of New York. They know it’s way out of their league, but if they don’t even try to stop it, who will?