Magister Gause has been found dead in his chambers; an engraved dagger plunged into his back. The Gray College of Westmark is in shock. There is a murderer loose in the halls of the college and a chair on the school's governing council that needs to be filled. Any one of the men vying for the empty chair could have had a hand in Magister Gause's death; but which one?
Princess Xelda has been kidnapped... again! And the elf-suited heroes of Myrule will have to travel through strange temples - collecting hearts, fighting rock-throwing octopi, and finding pieces of the Golden Triangle - to rescue her. Who knows what cool weapons they'll pick up?
Forever have the people lived in starlight cold, but now the Dawn is coming. A tarot-like oracle drives the play of this narration-intensive game of people facing the end of their world.
A dark well has opened at the edge of your Count's lands. Since he is away at the Senate it has fallen to you, his 'trusted' advisors and vassals to resolve this matter before his return. Although deep in Winter, your master is cunning and cruel. No one dares to ignore a threat (or opportunity)... you must learn what the growing shadow represents at all costs.
A year has past and the greatest hunter in the village has failed to find and kill the water serpent who will soon return to take another child. The aging chief has promised his rank to the hero that destroys the serpent, but the honor only goes to one, and there are many who seek it. Will the chief's challenge unite his troubled people or will their own ambitions tear them apart?
Our adventure series continues! Word of your murder of the Lord Stravit has reached the Duke's Constable's ears. Apparently, he's displeased at one of the Duke's vassals and relations having been murdered. You've been summoned to court to explain yourself and the intrigues abound!
What if the Care Bears were pushing smack, and He-Man was a homosexual craving for Skeletor's affection? This is the game where you can find out! Very free form, and very mature, and crazy... and odd. The rest is up to you!
Scheme your way through a banquet of political intrigue at the 12th century manor of Roger de Beaumont, the Earl of Warwick. Make allies and enemies throughout the medieval feast and then hash out your differences on the field of the melee tournament.
Scheme your way through a banquet of political intrigue at the 12th century manor of Roger de Beaumont, the Earl of Warwick. Make allies and enemies throughout the medieval feast and then hash out your differences on the field of the melee tournament.
Two brothers love the same woman. Will kinship or desire win out, or will everyone fall prey to whatever lurks in the White Cavern below the village. A fantasy based on myths of the American Southwest.