Alliances between enemies is always difficult. But such are the demands of Chivalry.
Description:
After the Saxon victory at Netley Marsh, King Cerdic of Wessex is ready to make his play for the High Kingship, like his father Vortigern before him. Opposing him are the young player-knights, who must turn to a former adversary to strike an unexpected alliance.(King Arthur Pendragon RPG, 4-6 players, 4 hour, pre-gens provided.)
The Adventure of the Three Damosels of the Fountain
Summary:
Errant knights eagerly ride to Camelot for the Christmas Court when they are suddenly waylaid by a mysterious lady. She offers three strange challenges and promises glory!
Description:
It is the Age of Romance. Arthur's Kingdom has been at peace for many years and chivalry is in full flower. Errant knights eagerly ride to Camelot for the Christmas Court when they are suddenly waylaid by a mysterious lady. She offers three strange challenges and promises glory and rich rewards should the knights prevail. But who are these challenges really for? A new power, it seems, is on the rise.
Your tribe needs representation during a ritual challenge. As your tribe's recent victory at Dangerford prepared you for this contest?
Description:
The watch-tower called Storm's Eye stands at the southern ranges of the Stael Hills, near the Boulder Ruins, and has long been contested over by the Colymar and Malani Tribes. You and your fellow adventurers must represent your tribe in a ritual challenge to determine who wins the right to this sacred stronghold! (3 to 6 players per table) Pre-gens provide. About four hours.
Your tribe needs representation during a ritual challenge. As your tribe's recent victory at Dangerford prepared you for this contest?
Description:
The watch-tower called Storm's Eye stands at the southern ranges of the Stael Hills, near the Boulder Ruins, and has long been contested over by the Colymar and Malani Tribes. You and your fellow adventurers must represent your tribe in a ritual challenge to determine who wins the right to this sacred stronghold! (3 to 6 players per table) Pre-gens provide. About four hours.
Your tribe needs representation during a ritual challenge. As your tribe's recent victory at Dangerford prepared you for this contest?
Description:
The watch-tower called Storm's Eye stands at the southern ranges of the Stael Hills, near the Boulder Ruins, and has long been contested over by the Colymar and Malani Tribes. You and your fellow adventurers must represent your tribe in a ritual challenge to determine who wins the right to this sacred stronghold! (3 to 6 players per table) Pre-gens provide. About four hours.
You come across a clan where the adults fluctuate wildly in emotions and the clan spirit seem to be sick. Only the heroes are capable of going on a heroquest to resolve the issue.
Description:
Vasana and her band come across a clan stronghold where the adults wildly fluctuate in emotions and the clan spirit seem to be sick or going insane. Only the heroes are capable of going on a heroquest to resolve the issue.
Your daughter is missing, long enough that the town is mostly giving up looking. This is the last chance to track clues while anyone is willing to help.
Description:
The daughter of two Scottish parents refuse to give up searching for their daughter, even as the village search party abandons their efforts after days of hunting. Can they and their few companions trace what happened? Max six players per table, pre-gens provided. Approximately four hours. Content Warning: Child Endangerment trigger issue for some.
Your daughter is missing, long enough that the town is mostly giving up looking. This is the last chance to track clues while anyone is willing to help.
Description:
The daughter of two Scottish parents refuse to give up searching for their daughter, even as the village search party abandons their efforts after days of hunting. Can they and their few companions trace what happened? Max six players per table, pre-gens provided. Approximately four hours. Content Warning: Child Endangerment trigger issue for some.
The Lunar Empire seeks to plunder the draconic secrets of Wyrmghost Ruins. Minaryth the Purple wants you to acquire the secrets first!
Description:
The Lunar Empire seeks magical secrets that could further its conquests in the Holy Country and beyond. Minaryth Purple wants you to acquire the secrets first - he has own plans to use draconic powers in the struggle to liberate Sartar. The ruins are cursed, and haunted. The local clans too frightened to go there. Can you survive to plunder the secrets of the EWF?
The Lunar Empire seeks to plunder the draconic secrets of Wyrmghost Ruins. Minaryth the Purple wants you to acquire the secrets first!
Description:
The Lunar Empire seeks magical secrets that could further its conquests in the Holy Country and beyond. Minaryth Purple wants you to acquire the secrets first - he has own plans to use draconic powers in the struggle to liberate Sartar. The ruins are cursed, and haunted. The local clans too frightened to go there. Can you survive to plunder the secrets of the EWF?