The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
Our premiere event! Come play with the creative forces that bring the whole universe to life in a multi-table event where each group completes separate missions to accomplish a greater goal!
Description:
This is a separate event from our Shadowrun Missions tables, though Missions legal characters will be playable. If you do not have a character, Pre-Generated characters appropriate to the run will be available.
Mr. Johnson wants a high-profile target eliminated, and is demanding about the how and when. Time to shoot up an art gallery.
Description:
Part of out Living Campaign, Shadowrun Missions. Please bring a Missions Legal character. If you do not have one, pre-generated characters will be provided
Mr. Johnson wants a high-profile target eliminated, and is demanding about the how and when. Time to shoot up an art gallery.
Description:
Part of out Living Campaign, Shadowrun Missions. Please bring a Missions Legal character. If you do not have one, pre-generated characters will be provided
Mr. Johnson wants a high-profile target eliminated, and is demanding about the how and when. Time to shoot up an art gallery.
Description:
Part of out Living Campaign, Shadowrun Missions. Please bring a Missions Legal character. If you do not have one, pre-generated characters will be provided
Mr. Johnson wants a high-profile target eliminated, and is demanding about the how and when. Time to shoot up an art gallery.
Description:
Part of out Living Campaign, Shadowrun Missions. Please bring a Missions Legal character. If you do not have one, pre-generated characters will be provided
Mr. Johnson wants a high-profile target eliminated, and is demanding about the how and when. Time to shoot up an art gallery.
Description:
Part of out Living Campaign, Shadowrun Missions. Please bring a Missions Legal character. If you do not have one, pre-generated characters will be provided