With the city being threatened by an approaching Pure pack, you have been given a rare opportunity to infiltrate their camp & learn how the other half lives.
Description:
With the city being threatened by an approaching Pure pack, you have been given a rare opportunity to infiltrate their camp and learn how the other half lives. If you cannot learn the invaders’ plans, your whole way of life is in danger... but what will it take to earn the trust of the wolf called the King of Lions?
Your pack has agreed to seek an abandoned island and retake a lost locus. No one knows exactly what happened on the island. There are rumors of secret government experimentation
Description:
Your pack has agreed to seek out an abandoned island and retake a lost locus. No one knows exactly what happened on the island. Rumors of secret government experimentation during World War 2 and of legions of Hosts and Pure are all bad, but the actual truth may be far worse…
Your pack has agreed to seek an abandoned island and retake a lost locus. No one knows exactly what happened on the island. There are rumors of secret government experimentation
Trueseer, Alpha of the Ravenous, needs a favor. His nephew is about to undergo the Change & needs someone to guide him through it.
Description:
Trueseer, Alpha of the Ravenous, needs a favor. His nephew is about to undergo the Change and needs someone to guide him through it. Unfortunately, Trueseer can't leave his territory, so he asks your pack to do it instead. Having the Ravenous owe you a favor would be a huge boon. Can your pack make it to the cub before the Pure?
Your pack once used to be feared & respected. The key word being used to. Now children are disappearing & everyone is watching you and your pack.
Description:
Your pack once used to be feared and respected, The key word being used to. You have picked yourselves up from the ashes of your failure and even have succeeded in getting a new totem. Things in your territory have been quiet lately. Then the reports started coming in from not only the spirit world but also reports from local newspaper and media outlets. Children have started disappearing. That would be bad enough but the majority of them are doing so right in your backyard...and the eyes of the other packs in the area are looking at you expecting answers.
The powerful spirit of an abandoned mental asylum has decided the players are his pack. Barney, as the spirit calls itself, has given the pack a great deal of power in exchange.
This is the 4th year of this story! Brimstone's in the air, metaphorically speaking. Ever since that loci was uncovered last year things have started to just feel, electric. Its the calm before the storm, and its going to be a monster. Bring your own 150 point Forsaken or play a Pre-Gen.
The hunt is crucial to a Werewolf and to partake in it is one of the most sacred tenants of the Oath. The wind on one's face, the thrill of the chase, and the smell of the kill will move a Werewolf's like few other things can... but sometimes, they don't get to be the hunters sometimes the prey comes with guns and a plan.
Your pack has finally got everything together. Your Territory is secure, your totem is pleased. Everything seems to be going right, until a stranger enters your territory. Everywhere he goes, disaster strikes. His very presence upsets the spirit world.
Not all of the Forsaken are so lucky to live in the country some are, forced to live in the city. Territories are small and tightly clustered often the neighbors suck. Your neighborers are Pure and they got to go! Gotta knock 'em down and make damn sure they can't get back up again.