You and your friends managed to escape from The Facility, somewhere in Nevada. You’ll need to move fast though. The Agents are after you! There’s only one place to go; it’s time to head to Vegas!
Description:
Psychic Kids is a tabletop RPG about a group of kids with uncanny psychic abilities. You were subjected to tests and experiments at The Facility. Somehow you managed to escape, but you know the Agents are coming for you. Psychic Kids uses the +One System by Wet Ink Games that involves rolling dice and a deck of cards. It is intended to be PG-13 in the same vein as Stranger Things, The Goonies, and Paper Girls.
A weekend LARP is about to take a dark turn when the “monsters” come to life! Not only that, but a secret government agency has also taken an interest. Can you save the players and escape capture?
Description:
Live Action Roleplaying games are not your normal weekend adventures; but then again, you’ve never been “normal.” Strange things have always happened to you and you’ve never been quite sure why. But after a long, tough semester at school, a weekend away with friends running around the woods in costumes and foam swords sounds like fun. Unfortunately, the weekend holds unexpected surprises and scares. Those weird things from your past are about to become very real and you will need to quickly learn how to wield your powers to save the “normal” kids as well as avoid capture for research purposes
A weekend LARP is about to take a dark turn when the “monsters” come to life! Not only that, but a secret government agency has also taken an interest. Can you save the players and escape capture?
Description:
Live Action Roleplaying games are not your normal weekend adventures; but then again, you’ve never been “normal.” Strange things have always happened to you and you’ve never been quite sure why. But after a long, tough semester at school, a weekend away with friends running around the woods in costumes and foam swords sounds like fun. Unfortunately, the weekend holds unexpected surprises and scares. Those weird things from your past are about to become very real and you will need to quickly learn how to wield your powers to save the “normal” kids as well as avoid capture for research purposes
You've escaped The Facility. Now you must use your psychic powers to stay one step ahead of those chasing you.
Description:
Last night you escaped from The Facility, and now you’re hunting down the very idea of home, all from clues found through the Facility and half-remembered dreams of a five-year-old with precognition. But The Facility sits deep in a strange woods, miles from cities you don’t know how to function in. And you’re just a bunch of kids, with a legion of adult agents after you.