Ancient channels run through the land and air, Dragon Lines of mana used as roads and power-source both to mages throughout history. However, they are as much boon as bane, and when the Seers of the Throne begin to manipulate the flow in your Cabal's town, nothing good can come of it.
It seemed so harmless at the time, a cheerful heirloom Russian toy found in your grandmother's attic, unopened. One by one however, your kin began to fall into a deep sleep, their souls adrift in the Astral Realms. Can you rescue them and solve the Matryoshka's riddle?
One of the Seers of the Throne has turned rogue. Worse, he's stolen three artifacts and plans to turn them over to the Pentacle Mages. You and your Pylon must find him and bring them back... and that's only the beginning. See how the other side lives... try your hand at a Seer of the Throne.
The Adamantine Arrow Cabal charged with defending Kalamazoo has a pretty easy job... or so they thought. Something is about to happen that could endanger not only the local community, but Mages worldwide. It's up to them to stop it, if they can.
Mages awakened to their respective towers find themselves all drawn to the same building in Las Vegas. Fever dreams, visions, and hallucinations abound seeing them all standing before the doors to a small three story brownstone, out of place in the city but seemingly forgotten by those that walk by it daily.
Oro Valley, Arizona has long been seen as the rich suburb of Tucson. Long the haven of the Seers of the Throne it is viewed by the local consilium as a threat. As a cabal that prides itself on information gathering you are approached to break into the office of one of the top Seers who is also one of the top aids to the Oro Valley mayor. Should be a piece of cake.
Three nights ago the Vampires sent a message to the leadership of the Mages. They killed the Hierarchs nephew and blew up his house. The Mages have decided to respond in kind. Your Cabal has been asked to teach one of the lessons to the Vampires.